Re: reiser4: discard support

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On 05/02/2014 04:32 PM, Ivan Shapovalov wrote:
On Friday 02 May 2014 at 16:07:21, Edward Shishkin wrote:	
On 05/02/2014 03:36 PM, Ivan Shapovalov wrote:
On Friday 02 May 2014 at 13:48:28, Edward Shishkin wrote:
On 05/02/2014 01:51 AM, Ivan Shapovalov wrote:
On Wednesday 30 April 2014 at 19:51:03, Edward Shishkin wrote:
On 04/30/2014 05:04 PM, Ivan Shapovalov wrote:
[...]

There is a ready implementation of rb-trees in the kernel (see
./lib/rbtree.c,
./lib/rbtree_test.c). Could you please take a look at this?
I've checked it already. Well, in case of trees:
- combined extent insertion+adjacent extent merge complexity is
O(n*log(n))
Actually, this is:

1) Add n extents one-by-one to empty tree:
log(1) + log(2) + ... + log(n-1)

2) Merge 2 trees of n extents:
log(n) + log(n+1) + ... + log(2n-1)

Total: log(1*2*...*2n-1) = log((2n-1)!)

in accordance with Stirling's formula:

log((2n)!) = log(((2n)^(1/2))*(2n/e)^n) =
= (1/2)*log(2n) + n*log(2n/e) < n + n*log(n)
Hm.

Consider we fill two data structures with N extents each, then merge
these
two data structures and prepare the resulting one for traversal (for
lists it will be sorting, for trees that's no-op).

For trees:
1) Adding
2*log((n-1)!)
Why "2*" ?
I suppose they are filled in parallel...
Total complexity (when everything is serialized) is not interesting ;)
Oh why? Everything is still serialized by the physical CPU, for that
matter. So less complexity -> less CPU time...
We can perfectly populate different "discard trees" in parallel on
different CPUs.
As to sorting the list: I don't know how to perform it in parallel :)
Default assumptions, that everything is serialized, usually lead to various
bad-scalable solutions...
Ah, now I understand what do you mean. If that's about doing less work under
the tmgr mutex,


No. This is about minimizing real time.
We don't know about mutexes. We want to decide, what is preferable:
populating trees, or sorting the list. There is a chance that the first will
be faster in systems with many CPUs, so I suggest to use trees.
That's all!


  then yes, trees are better than lists.

BTW, I've seen that reiser4 releases atom lock before allocating another node
for a blocknr_set, and that leads to a "do { } while (ret == -E_REPEAT)" loop
around the blocknr_set_add_extent() calls. Is this the preferred way of
attaching a dynamic data structure to an atom?


TBH, I have never looked at the deallocation paths in reiser4: everything
worked fine there.. BTW, why not to use atom's delete_set to discard things?
Could you please take a look?


2) Merging
log((2n-1)!/(n-1)!)

3) Sorting
none

Total:
log((2n-1)!) + log((n-1)!)

For lists:
1) Adding
2N

2) Merging
constant

3) Sorting
2N*log(2N)

Total:
2N+2N*log(2N)

Quick testing in WolframAlpha shows that, if these estimations are
correct,
lists tend to have lesser complexity starting with approx. N=160.

Since atoms can be merged in parallel, we have that
trees work better than lists. Also tree of extents has
better memory consumption because of merging extents.

    against O(n+n*log(n)) in lists;

- joining two trees is not less than O(log(n)) against O(1) in lists.

So I can't see any benefit in using trees, and join performance is a
downside of these. Am I missing something?
[...]

Why after reiser4_invalidate_list()? I thought that it should be
called between reiser4_write_logs(), but before
reiser4_invalidate_list().
OK, insert before. I think, it doesn't matter, since we don't look
at this list when issuing discard requests, no? :)
I just don't understand what implications does that function have. It
seems to mess with jnodes, and I can imagine that this leads to races
with somebody modifying the bitmaps while issue_discard_requests() tries
to read them to check discard extents...
"somebody modifying the bitmaps" will wait for commit_mutex.
Have you found where the bitmaps are modified? This is
pre_commit_hook_bitmap().
Yes, but I was not sure this is the only place where the bitmaps are
touched...

    Again, for me, internals of reiser4 still mostly look

like heavy wizardry. :)
This is because the technical level of reiser4 is very high.
Many very strong scientists contributed to reiser4.

I also don't understand in details how some reiser4 subsystems work.
Once I need details, I open the respective code and read it with the
comments.
The most important thing is general understanding of how it works.
Nobody is able to grok this only by reading reiser4 code before
sleeping. You need to implement at least one feature by your hands.
Yes, it is not easy, and not for everyone. Like every high-level research
in the science...

Edward.
...and nobody to this point had written an explanation of that, or some
piece of documentation except the design document...
what explanation do you mean?

Edward.
A general explanation of how does it work :)


I think this is because of historical reasons.
Such good explanation costs a lot of time and efforts.
Namesys was a small company, we couldn't afford to have a technical writer.
Hans insisted on good comments in the source code..


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