Hello,
I am using PulseAudio blocking API to access the microphone and speakers. When I do capture and playback(to test its performance), there is a noticeable delay between capture and playback(I would say around a sec or two). I will use PulseAudio in my Voip program.
Is there a way to lower the latency without having to use another library? Does asynchronous API provide better performance?
Thanks,
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