Re: [PATCH v11 01/11] bluetooth: Fix A2DP codec API to provide information about data buffer

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On Saturday 15 June 2019 11:50:10 Tanu Kaskinen wrote:
> Although I made that mistake, I think I'm right in saying that our
> reading logic is broken at least with SBC. The sender can change the
> frame size without warning, so we shouldn't base our read (encoded)
> buffer size on that. If our buffer size is less than MTU (which it
> currently can be), the frame size may change in such a way that future
> packets are larger than our allocated read buffer. That will lead to
> reading partial packets.
> 
> This is what I think would be correct:
> 
> 1) Use the read MTU as the encoded data buffer size.
> 
> 2) After calling pa_read(), inspect the RTP header to find out the RTP
> packet payload size. If it's larger than what can fit our read buffer,
> that's an error, because the packets shouldn't exceed the MTU.
> 
> 3) Decode only the payload part, not the whole buffer.
> 
> 4) It's unfortunately possible (or so I think until proven otherwise)
> that there were two RTP packets queued in the socket, and the first one
> didn't fill the MTU completely, so we have the beginning of the second
> packet in our read buffer. If this is the case, we have to save the
> leftover part somewhere. That somewhere can be the beginning of the
> read buffer. The next time we read from the socket, we read using an
> offset so that the new data goes after the earlier leftover data.
> 
> 5) When the streaming stops, the leftover offset needs to be reset, so
> that it doesn't cause trouble when restarting streaming later.

I'm not sure if all this can happen. A2DP socket created by bluez, which
is passed to pulseaudio via dbus, is of type SOCK_SEQPACKET.

man 2 socket describes it as:

  SOCK_SEQPACKET  Provides a sequenced, reliable, two-way connection-
                  based data transmission path for datagrams of fixed
                  maximum length; a consumer is required to read an
                  entire packet with each input system call.

  SOCK_SEQPACKET sockets employ the same system calls as
  SOCK_STREAM sockets.  The only difference is that read(2) calls will
  return only the amount of data requested, and any data remaining in
  the arriving packet will be discarded.  Also all message boundaries
  in incoming datagrams are preserved.

-- 
Pali Rohár
pali.rohar@xxxxxxxxx
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