On Fri, 2017-11-03 at 15:24 +0100, 21naown at gmail.com wrote: > Le 03/11/2017 à 10:05, Tanu Kaskinen a écrit : > > Drop-outs are logged, but you need to enable verbose logging. > > PulseAudio generates a lot of logs in the verbose mode, I don't know if > > you want all that in your syslog. It's possible to set the log target > > to a file, though. > > > > Super! I will change the target of the log file yes (I saw > â??--log-target=file:PATHâ??). > Do you know the error message or a keyword for the drop-outs to find > them in the logs? > What is the â??log-levelâ?? to show them? (if I am not wrong, â??noticeâ??, > which is â??2â??, is the default) "Actual underrun of 'application name'" will be logged when a playback application fails to provide data to PulseAudio fast enough. The log level of this message is "debug". The alsa sink will log "Underrun!" if PulseAudio doesn't write fast enough to alsa, but if you're only using jack as the output in PulseAudio, then that's irrelevant. Other modules that maintain their own buffers may also have underrun or overrun situations. I don't have a comprehensive list of them. I know module-loopback logs "Could not peek into queue" when it has an underrun in its buffer. > You can confirm any problem similar to a drop-out (= which modifies the > value of the sound whereas it should not) is logged if it is the > PulseAudioâ??s fault? If PulseAudio needs to resample a stream and a rewind (i.e. a jump backwards in a buffer) happens in the render_memblockq of the stream, that can cause a small glitch, because the resampler state is not reset to what it was at the point where the rewind jumps to. Rewinds of render_memblockq are logged using message "Have to rewind %lu bytes on render memblockq.". That message doesn't mean that there was a glitch, but if the stream is being resampled, then there probably was a glitch (whether that's audible is a different matter, I have personally never noticed anything). If you're recording from a monitor source, then that's another thing that can have glitches when rewinding, and those glitches are pretty severe (extra data is added to the stream). There's some bug in the monitor source rewinding code that I haven't located so far. When this happens, "source.c: Processing rewind..." is logged. -- Tanu https://www.patreon.com/tanuk