On 04.07.2017 15:38, Tanu Kaskinen wrote: > On Mon, 2017-07-03 at 21:01 +0300, Luiz Augusto von Dentz wrote: >> Hi Georg, >> >> On Mon, Jul 3, 2017 at 8:32 PM, Georg Chini <georg at chini.tk> wrote: >>> On 03.07.2017 17:51, Luiz Augusto von Dentz wrote: >>>> Hi Tanu, >>>> >>>> On Mon, Jul 3, 2017 at 5:05 PM, Tanu Kaskinen <tanuk at iki.fi> wrote: >>>>> On Mon, 2017-07-03 at 16:09 +0300, Luiz Augusto von Dentz wrote: >>>>>> Hi Tanu, >>>>>> >>>>>> On Mon, Jun 19, 2017 at 4:29 PM, Tanu Kaskinen <tanuk at iki.fi> wrote: >>>>>>> On Thu, 2017-05-25 at 11:36 +0300, Luiz Augusto von Dentz wrote: >>>>>>>> + if (!r) { >>>>>>>> + if (!pa_streq(err.name, DBUS_ERROR_UNKNOWN_METHOD)) { >>>>>>>> + pa_log_error("Failed to acquire %s: %s", err.name, >>>>>>>> err.message); >>>>>>>> + return -1; >>>>>>>> + } >>>>>>>> + } else if ((dbus_message_get_args(r, NULL, >>>>>>>> + DBUS_TYPE_UNIX_FD, &card->fd, >>>>>>>> + DBUS_TYPE_BYTE, &card->codec, >>>>>>> I don't know how dbus_message_get_args() works, but it seems likely >>>>>>> that it can fail between setting card->fd and card->codec. We don't >>>>>>> want to set card->fd if the operation fails, so I think we should read >>>>>>> the values into local variables, and only update the card if the >>>>>>> operation is successful. >>>>>> Will add separate variables just to be safe. >>>>>> >>>>>>> The codec value should be checked (it has to be CVSD). >>>>>>> >>>>>>> hf_audio_agent_new_connection() sets the transport state to PLAYING, >>>>>>> but that's not done here. This was pointed out by Georg as well. In the >>>>>>> previous discussion, he said that he'll send a patch related to this, >>>>>>> but that hasn't happened... >>>>>> hf_audio_agent_new_connection is called for the main thread thus why >>>>>> it can change the transport state, on the IO thread this would cause a >>>>>> crash, in fact up to now all backends including A2DP do not set the >>>>>> transport state from acquire callback directly for this very reason >>>>>> which is why I decided to leave it be like this since perhaps we want >>>>>> the caller to directly set the state which might make sense to change >>>>>> in a separate patch. >>>>> Is a separate patch forthcoming? Without such patch it looks like >>>>> you're introducing a regression here. >>>> Don't follow your logic, regression to what? _None_ of the the >>>> backends do set the transport state from the io thread, this is not >>>> changing anything either with Connect or Acquire the behavior is >>>> exactly the same in this regard. Im not saying we should not fix it, >>>> but considering the current behavior is to wait for NewConnection >>>> forever that is probably a much worse offender then having out of sync >>>> transport state. >>>> >>>> A2DP also does a similar thing, though it return the fd in place it >>>> only changes the transport state when D-Bus indicate so: >>>> >>>> if (pa_streq(key, "State")) { >>>> pa_bluetooth_transport_state_t state; >>>> >>>> if (transport_state_from_string(value, &state) < 0) { >>>> pa_log_error("Invalid state received: %s", value); >>>> return; >>>> } >>>> >>>> pa_bluetooth_transport_set_state(t, state); >>>> >>>> Unfortunately the Connect + NewConnection is racy, which should be >>>> clear by now, this stayed for as long I remembered the ofono backend >>>> exists, so I fixing things because they are not very reliable, >>>> including ofono which got patched as well. >>>> >>>> >>>> >>> Hi, I don't understand the discussion. I think we don't want to set the >>> state >>> from the I/O thread. The transport state is set correctly from the main >>> thread in all cases except for the AG role when using the native >>> backend. The patch Tanu is referring to is here: >>> >>> https://patchwork.freedesktop.org/patch/155661/ > Oh, so you did send a patch for this already. Sorry, I don't know how I > missed it. > >> Great, that should work regardless of the backend. Btw is there a >> chance the BLUETOOTH_MESSAGE_SET_TRANSPORT_PLAYING set but in the >> meantime we disconnect/hup? It seems to me this is still racy, though >> we can probably ensure setting to playing is valid by checking if >> transport is active, but if the profile changes in the meantime this >> might not work since the transport may have changed. > It looks racy indeed, so some check should be added as you say. When > shutting down or changing the profile, stop_thread() is always called. > stop_thread() calls pa_thread_mq_done(), and this is where queued > messages are processed. The transport hasn't been released yet at this > point, but I think the transport release can be moved to happen before > pa_thread_mq_done(), then you can check if u->transport is NULL. > Mh, after looking at the code, I don't see the race condition. Let's assume we went through transport_acquire() and sent a BLUETOOTH_MESSAGE_SET_TRANSPORT_PLAYING message. This means we successfully acquired the transport. Now something happens that leads to a thread shutdown before the message is processed. This can either be a profile change or the remote end unexpectedly closing the connection. In all cases stop_thread() will be called. In stop_thread() the outstanding message will be processed and the transport set to playing in pa_thread_mq_done(). This does not really matter, because the transport is released immediately after this through transport_release(). It just reflects - with a little delay - what happened in reality. In my opinion we would only have a race condition if it was possible that the transport was released before the message was processed but I do not see how this could happen. But maybe I just did not see the point (again), so please correct me if I'm wrong.