[PATCH v3 00/11] Introduce memfd support

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Hi :-)

On Tue, Mar 22, 2016 at 11:46:35AM +0500, Alexander E. Patrakov wrote:
> 
> Spoke too soon. The game "Baldurs Gate The Original Saga", available on
> gog.com, bundles wine and libpulse.
> 

Will games which statically link libpulse, or bundles its own
version of it, be affected by the global mempool not being in a
shared memory?

My understanding is that they may be affected only if they're
using the Mic as an _in-game_ input mechanism.

If that's indeed the case, then we can drop the latest patch of
this series. In all cases, the next patch series will transform
the global mempool to a per-client one. By doing so, we can match
the type of global mempool shared-memory with client needs.. [*]

Thanks,

[*] This was not done in this patch series for the reasons
    outlined here: http://goo.gl/4wMXvF

-- 
Darwish
http://darwish.chasingpointers.com


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