Hi, On Mon, Mar 28, 2016 at 03:55:43PM +0200, Sjoerd Simons wrote: > On Tue, 2016-03-22 at 11:24 +0500, Alexander E. Patrakov wrote: > > > > [readding the list] > > > > 22.03.2016 05:56, Ahmed S. Darwish пиÑ?еÑ?: > > > > > > On Mon, Mar 21, 2016 at 10:01:14AM +0100, David Henningsson wrote: > > > > > > Alexander mentioned the SteamOS case, where "they don't link > > > statically, but have a 'known-good' copy of the library packaged > > > and put into LD_LIBRARY_PATH, and it may be next to impossible to > > > explain to the users how to upgrade it." > > > > It is about the standalone Steam client, not SteamOS... > > > > > > > > I'm sure though that even if they have a 'known-good' copy, they > > > keep the daemon version in-sync with the library version? I can't > > > think of any sane reason not to do so.. > > > > So they don't. > > > > > > > > Anyway, if that case is indeed problematic, maybe we can lobby > > > them a bit to do a proper distribution of PA? If anyone has some > > > contacts, I'll be glad to open a communication channel.. > > > > > > > It is impossible. They connect to a distribution-provided daemon. > > So all we could reasonably do is to ask them to rely on the system- > > installed libpulse (including the 32-bit version). > > Steam OS only exposes a very very minimal amount of the "host" > libraries to games (essentially libc6, X11 and the GL stack iirc) > everything else comes from a static runtime which is also what the > games are tested against (which has an older libpulse). > Thanks a lot for sharing this.. was not exposed to Steam's distribution model before. OK, then I guess this proposal shall make everyone happy: http://article.gmane.org/gmane.comp.audio.pulseaudio.general/25628 regards, -- Darwish http://darwish.chasingpointers.com