[PATCH v3 00/11] Introduce memfd support

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Hi,

On Mon, Mar 28, 2016 at 03:55:43PM +0200, Sjoerd Simons wrote:
> On Tue, 2016-03-22 at 11:24 +0500, Alexander E. Patrakov wrote:
> >
> > [readding the list]
> >
> > 22.03.2016 05:56, Ahmed S. Darwish пиÑ?еÑ?:
> > > 
> > > On Mon, Mar 21, 2016 at 10:01:14AM +0100, David Henningsson wrote:
> > > 
> > > Alexander mentioned the SteamOS case, where "they don't link
> > > statically, but have a 'known-good' copy of the library packaged
> > > and put into LD_LIBRARY_PATH, and it may be next to impossible to
> > > explain to the users how to upgrade it."
> >
> > It is about the standalone Steam client, not SteamOS...
> >
> > >
> > > I'm sure though that even if they have a 'known-good' copy, they
> > > keep the daemon version in-sync with the library version? I can't
> > > think of any sane reason not to do so..
> >
> > So they don't.
> > 
> > > 
> > > Anyway, if that case is indeed problematic, maybe we can lobby
> > > them a bit to do a proper distribution of PA? If anyone has some
> > > contacts, I'll be glad to open a communication channel..
> > >
> >
> > It is impossible. They connect to a distribution-provided daemon.
> > So all we could reasonably do is to ask them to rely on the system-
> > installed libpulse (including the 32-bit version).
> 
> Steam OS only exposes a very very minimal amount of the "host"
> libraries to games (essentially libc6, X11 and the GL stack iirc)
> everything else comes from a static runtime which is also what the
> games are tested against (which has an older libpulse).
>

Thanks a lot for sharing this.. was not exposed to Steam's
distribution model before.

OK, then I guess this proposal shall make everyone happy:
http://article.gmane.org/gmane.comp.audio.pulseaudio.general/25628

regards,

-- 
Darwish
http://darwish.chasingpointers.com


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