12.02.2015 01:38, nake wrote: >> If that's USB audio and wine, then it is >> https://bugs.freedesktop.org/show_bug.cgi?id=66962 (wrongly marked as >> fixed, because the ALSA plugin still lies to the application in the case >> when PulseAudio cannot satisfy the requested latency). >> >> A workaround is to change, in /etc/pulse/daemon.conf, two parameters: >> >> default-fragments = 4 >> default-fragment-size-msec = 5 > > Thanks, this did fix the wine problem. However the native SDL game still > does have the cracky sound. This can probably be fixed by deleting the SDL library that comes with the game, so that it uses the system-wide copy. The difference is that the system-wide copy hopefully contains explicit support for PulseAudio. -- Alexander E. Patrakov