PulseAudio and OpenAL games: AL lib: pulseaudio.c:331: PulseAudio returned minreq > tlength/2; expect break up

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Am Dienstag, 16. September 2014, 22:25:14 schrieb Martin Steigerwald:
> Hello!
> 
> Any solution for this?
> 
> When playing PlaneShift through Pulseaudio while PlaneShift is setup to use
> OpenAL as sound renderer  I get:
> 
> AL lib: pulseaudio.c:331: PulseAudio returned minreq > tlength/2; expect
> break up
> 
> and well badly stuttering sound.
> 
> No matter whether trying with internal Intel HDA audio in ThinkPad T520 or
> really nicely sounding JBL Pebbles USB speakers.
> 
> 
> The have a aux in cinch. But when I try this Pulseaudio mutes audio while
> setting to headphone.

Well that wouldn?t help either? cause? well with internal laptop audio the 
stuttering also happens. So it does not seem to be related on USB audio.

> Without Pulseaudio neither phonon backend gstreamer and vlc work with the
> speakers. Gstreamer just says they are not working. VLC plays from internal
> laptop audio.
> 
> 
> This is just a short description.
> 
> I can try to provide more information, but first I would like to know, is

Well the PulseAudio version would be good: It was 5.0-6 debian package.


Still hoping that one day as happened with network-manager, once I try out 
PulseAudio I can just keep it, instead of purging it again. Network Manager is 
good to go for me since quite a while, PulseAudio still not, but I am willing 
to give this a try, as I want these stunning JBL Pebbles to work (never heard 
that sound for that price for the speakers, they completely abolish any usual 
PC speaker stuff).

Ciao,
-- 
Martin 'Helios' Steigerwald - http://www.Lichtvoll.de
GPG: 03B0 0D6C 0040 0710 4AFA  B82F 991B EAAC A599 84C7


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