PulseAudio and OpenAL games: AL lib: pulseaudio.c:331: PulseAudio returned minreq > tlength/2; expect break up

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Hello!

Any solution for this?

When playing PlaneShift through Pulseaudio while PlaneShift is setup to use 
OpenAL as sound renderer  I get:

AL lib: pulseaudio.c:331: PulseAudio returned minreq > tlength/2; expect break 
up

and well badly stuttering sound.

No matter whether trying with internal Intel HDA audio in ThinkPad T520 or 
really nicely sounding JBL Pebbles USB speakers.


The have a aux in cinch. But when I try this Pulseaudio mutes audio while 
setting to headphone.


Without Pulseaudio neither phonon backend gstreamer and vlc work with the 
speakers. Gstreamer just says they are not working. VLC plays from internal 
laptop audio.


This is just a short description.

I can try to provide more information, but first I would like to know, is there 
any suggestion regarding unstutter openal games? I did not found many hits for 
this via search machine, but a forum entry at steam forum just suggested 
switching openal output to alsa.

Ciao,
-- 
Martin 'Helios' Steigerwald - http://www.Lichtvoll.de
GPG: 03B0 0D6C 0040 0710 4AFA  B82F 991B EAAC A599 84C7


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