All the mentioned games run natively, with the exception being Dungeons & Dragons Online (which runs fine with ALSA). This is certainly not a Wine bug. I want you to understand that "killall -9 pulseaudio" immediately solves all the problems, so its nothing but natural to blame pulseaudio. This is my /proc/cpuinfo: http://pastebin.com/CqccL3qm alsa-inf.sh: http://pastebin.com/8zC6fdhh Pulseaudio is around 6% usage. When there is a game running, sometimes the thing propagates to the WM (Enlightenment DR 18 with all the compositions disabled, I don't like them) itself - windows lag when I try to move/resize, take longer to open or freeze for a couple of seconds without reason. Once again: killing pulseaudio solves it IMMEDIATELY. I've never had this behaviour without pulseaudio. As a matter of fact, I can play 2 or 3 of those games simultaneously (I have 2 screens) with ALSA without any noticeable slowdown. top with Audacious playing music: http://pastebin.com/8eBbus7k top with Skype (and nothing else going on): http://pastebin.com/DyJ0vJWC My pulseaudio configurations are the very default ones, except that these are disabled in default.pa #load-module module-device-restore #load-module module-stream-restore #load-module module-card-restore #load-module module-switch-on-port-available and this: resample-method = trivial On 13 July 2014 11:40, Alexander E. Patrakov <patrakov at gmail.com> wrote: > 14.07.2014 00:04, Benny de von Ausfern wrote: > >> So yes, I tried to install pulseaudio again, for the 99th time. No, it >> did not work "out-of-the-box", pulseaudio does not work out of the box for >> any of my devices, not for the past 4 years. No, its not simpler than ALSA, >> I have to crawl everywhere to tell it to stop being intrusive (who said >> that I want it to reset my mixer volumes every single time I plug in/out my >> headphones!??!). >> > > (ignored, as this is not the main point) > > > >> So before ranting all against pulseaudio again, I decided to come here >> and let you guys perhaps point out if I've done anything wrong. Performance >> is the name of the game here. >> >> I cannot, for instance, play games and listen to music at the same time. >> Pulseaudio eats so much resource trying to resample everything that even if >> I set the graphics resolution of a 2008 game to its minimum, run it >> windowed in 720 (rather than my 1080) the game is still only marginally >> playable. Add skype voicechat together with that and the game is simply >> unplayable. I've tested with 5 different games (FEZ, Trine 2, Left 4 Dead >> 2, Brutal Legend, Dungeons & Dragons Online - on Wine), they are all >> unplayable (some run ok if its only music + game, but none with skype + >> game or skype + game + music). I've tried different resample methods, but >> even "resample-method = trivial", the FPS drop is so considerable that its >> hard/unpleasant/impossible to play these games regardless of what I do >> (except for FEZ, that one works. Guess why....) >> > > We need to separate wine and PulseAudio bugs here. It's quite unusual that > you blame PulseAudio even though wine contains a much slower resampler that > is always on. Please see this bug that I still refuse to work on because my > earlier work was ignored: > > http://bugs.winehq.org/show_bug.cgi?id=30639 > > Can you reproduce the bug without wine? > > Also, some details about your systems would be nice. All we need is the > contents of /proc/cpuinfo, the "top" output while making an audio call with > skype (with no games), and the information collected by alsa-info.sh script: > > http://www.alsa-project.org/alsa-info.sh > > -- > Alexander E. Patrakov > _______________________________________________ > pulseaudio-discuss mailing list > pulseaudio-discuss at lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/pulseaudio-discuss > -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/pulseaudio-discuss/attachments/20140713/03b25551/attachment.html>