Why a sink input and its sink need "rewind" on corking and uncorking? I don't quite understand the following code. Could somebody kindly shed light on it? And take ALSA sink for example, are there any valid (non-silent) data left in ALSA buffer after the rewinding? void pa_sink_input_set_state_within_thread(pa_sink_input *i, pa_sink_input_state_t state) { ... corking = state == PA_SINK_INPUT_CORKED && i->thread_info.state == PA_SINK_INPUT_RUNNING; uncorking = i->thread_info.state == PA_SINK_INPUT_CORKED && state == PA_SINK_INPUT_RUNNING; if (i->state_change) i->state_change(i, state); i->thread_info.state = state; if (corking) { pa_log_debug("Requesting rewind due to corking"); /* This will tell the implementing sink input driver to rewind * so that the unplayed already mixed data is not lost */ pa_sink_input_request_rewind(i, 0, TRUE, TRUE, FALSE); ... } else if (uncorking) { i->thread_info.underrun_for = (uint64_t) -1; i->thread_info.playing_for = 0; pa_log_debug("Requesting rewind due to uncorking"); /* OK, we're being uncorked. Make sure we're not rewound when * the hw buffer is remixed and request a remix. */ pa_sink_input_request_rewind(i, 0, FALSE, TRUE, TRUE); } } Thanks Amanda -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/pulseaudio-discuss/attachments/20110614/50dfba36/attachment.html>