Thanks Colin for the quick reply. After referring to your instructions from HERE<http://colin.guthr.ie/2010/09/compiling-and-running-pulseaudio-from-git/>(Thanks for the nice explanation :) ), and giving the below mentioned args to configure, I have compiled the source code and its working fine with the compiled "paplay". *../configure --prefix=$(pwd) --disable-x11 --disable-samplerate --disable-oss-output --disable-oss-wrapper --disable-coreaudio-output --disable-solaris --disable-jack --disable-openssl --disable-nls --disable-waveout --disable-glib2 --disable-gtk2 --disable-gconf --disable-avahi --disable-asyncns --disable-tcpwrap --disable-lirc --disable-hal --disable-udev --disable-bluez --disable-dbus --disable-hal-compat --disable-ipv6 --disable-manpages --disable-default-build-tests export PULSE_SERVER=<ip> * however, when I am playing some thing using default "aplay", the sound is played locally and not on the remote machine. I think that should be because of some configuration issue and I am looking in to it. My question is, do we have some doc which can give a list of files that are essential for pulse audio to work (without any optional components), which I can directly use in my Android Makefile or will I have to look for the compilation logs to figure that out? Thanks, Vikram On Wed, Jul 6, 2011 at 5:46 PM, Colin Guthrie <gmane at colin.guthr.ie> wrote: > 'Twas brillig, and Vikram Gupta at 06/07/11 12:09 did gyre and gimble: > > Hi, > > > > I have been using pulse audio on Ubuntu to remote my sound to a network > > Windows-7 machine. Now I am trying to port pulse audio to Android. > > Looking at the dependencies, I think, I will have to port a lot of > > libraries before I can start compiling pulse audio code. Also the > > default configure option brings in a lot of things which are not > > available on android by default. I have used a few options (like > > --disable-x11 etc) to remove the optional support, but still a lot of > > libs are required on android. Has anybody tried porting pulseaudio to > > Android, or can help (with a web link maybe) getting me started. > > I'm not sure how many people have tried this before. > > A lot of the various bits and bobs are indeed optional, although highly > desirable. e.g. dbus is needed for bluetooth support, but then I really > don't know how the bluetooth stack on android works - it could be a far > cry from the bluez stuff used on desktops. > > But certainly initally, I'd disable dbus, bluez, consolekit etc. and > really cut things down to a bare minimum, so you can check to make sure > the basics work well enough before going crazy on the optional stuff. > > If there is anything in particular lib wise that you think is a problem? > If so just shout and we can maybe advise as to how really useful it is! > > Col > > -- > > Colin Guthrie > gmane(at)colin.guthr.ie > http://colin.guthr.ie/ > > Day Job: > Tribalogic Limited [http://www.tribalogic.net/] > Open Source: > Mageia Contributor [http://www.mageia.org/] > PulseAudio Hacker [http://www.pulseaudio.org/] > Trac Hacker [http://trac.edgewall.org/] > > _______________________________________________ > pulseaudio-discuss mailing list > pulseaudio-discuss at lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/pulseaudio-discuss > -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/pulseaudio-discuss/attachments/20110706/f4653c65/attachment.html>