Dammit, forgot to include links! [1] - http://www.mail-archive.com/pulseaudio-discuss at mail.0pointer.de/msg06596.html [2] - http://pulseaudio.org/wiki/LatencyControl On Tue, 2010-11-30 at 09:39 +0800, Ng Oon-Ee wrote: > Just recently I noticed my wine games weren't outputting sound. After > some trouble-shooting (and remembering old issues I'd seen on this > list), I realized that starting them with pavucontrol on fixed the > sound, it would work just fine. > > I refer to [1] and [2] where Colin says this would be due to the > reduction in latency. One workaround to this is tsched=0, but I haven't > needed that before for ages. > > I'm on pulseaudio 0.9.22, just upgraded, also just upgraded wine to > 1.3.8. However I can't seem to find a combination of downgraded packages > (0.9.21 and 1.3.6 respectively, which used to work) which can make > things work without pavucontrol again. Could this be affected by for > example lib32-alsa-lib or alsa-lib or alsa-utils (lib32-alsa-utils as > well)? > > I'd rather not hardcode tsched=0 because I'm on a laptop =). Please let > me know what other things I can do to debug, would a log be helpful > (since the issue is pretty certainly the latency control), or should I > get a wine log instead. That would probably be a waste of time since > winealsa isn't maintained currently I believe.