On Wed, 27.05.09 01:36, Cristian Morales Vega (cmorve69 at yahoo.es) wrote: > >> The app is a game console emulator. It doesn't needs anything special, > >> only a low latency so video and audio are in sync. > > > > Hmm? For audio/video in sync you don't need low latency. All you need > > is accurate latency measurements. Which PA provides. > > Well, isn't the same case than a video player. What do you suggests? > Delaying the video to whatever audio delay I have? In this case that > isn't possible. The "future video" isn't deterministic, depends on > what the user does (jump, fire, whatever), and the user will not do > anything until he sees the image to which he has to react. So an > unsync between audio and video is unavoidable... but it can be "low". Right. In this case you *do* need relatively low latencies. Lennart -- Lennart Poettering Red Hat, Inc. lennart [at] poettering [dot] net http://0pointer.net/lennart/ GnuPG 0x1A015CC4