Lennart Poettering wrote: > Hey, all you game kiddies! > > Here's a patch for SDL that fixes all those buffering issues in the PA > backend for SDL. > > http://0pointer.de/public/sdl-pulse-rework.patch > > Will post this upstream, too. > > https://bugzilla.redhat.com/show_bug.cgi?id=439847 Just tested it. Certainly the latency is gone but I'm sure there is a little stutter/quality issue still present. For me frozen-bubble seems to sound slightly scratchy and a little slower with the pulse plugin. Using esd it seems fine. wesonth also sounded a little scratchy. I've not got the best sound h/w here tho' so I can probably test a bit better tomorrow. Cheers for this. I ran into lots of annoying latency vs. quality issues when I tried to look at this issue. Col