-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Colin Guthrie wrote: > Lennart Poettering wrote: >> Hey, all you game kiddies! >> >> Here's a patch for SDL that fixes all those buffering issues in the PA >> backend for SDL. >> >> http://0pointer.de/public/sdl-pulse-rework.patch >> >> Will post this upstream, too. >> >> https://bugzilla.redhat.com/show_bug.cgi?id=439847 > > Just tested it. Certainly the latency is gone but I'm sure there is a > little stutter/quality issue still present. For me frozen-bubble seems > to sound slightly scratchy and a little slower with the pulse plugin. > Using esd it seems fine. > > wesonth also sounded a little scratchy. > > I've not got the best sound h/w here tho' so I can probably test a bit > better tomorrow. > > Cheers for this. I ran into lots of annoying latency vs. quality issues > when I tried to look at this issue. > > Col When I wrote this (and even now), I didn't really have a clue what the optimal parameters are for buffering. I mostly went by what worked for me in VisualBoy Advance and one other game I happened to play a lot at the time. I'm glad someone from PulseAudio is taking a peek at this. :) Regards, - -- St?phan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (GNU/Linux) iD8DBQFH8hRPcFUq0gzqDwQRAr2TAJ0U3RjzB1mxca57mjH+Ui4oz5rAGQCeNRFn GNU8RsXlNlscXRI3RNPCJVk= =ugZy -----END PGP SIGNATURE-----