hi there! sorry i was so unspecific with this problem (alsaplayer and wesnoth issues). i'm happy to help if i can! i compile everything without debugging symbols by default, but i would certainly be happy to re-compile pulse and whatever else i need to with debugging symbols if it will help. if there's something specific i can do, let me know which packages need debugging symbols and what specifically i can do to get you some useful information! -damon On 26 Jul, Pierre Ossman wrote: > On Wed, 25 Jul 2007 03:02:45 +0200 > Lennart Poettering <lennart at poettering.net> wrote: > > > On Mon, 16.07.07 16:42, Damon Harper (dl+ at usrbin.ca) wrote: > > > > > since then i've actually had problems with a couple of programs - > > > the game wesnoth (wesnoth.org) loses its audio or locks up if i > > > have pulse set up as the default alsa module, and there's an > > > already-known problem with alsaplayer. i worked around it for now > > > by running pulse overtop of alsa dmix, though that's less than > > > ideal. still love pulse itself - i will have to file a bug report > > > on the wesnoth problem as well, though i don't really have a lot to > > > go on. > > > > Pierre, that wesnoth/alsaplayer issue might be a bug in the pa plugin > > for libasound? > > > > Might be, but with that little to go on it could be anything. I can try > debugging that wesnoth thing when I get back from vacation. > > As for alsaplayer, isn't that the ioplug bug already in trac? > > Rgds > Pierre