On Fri, Sep 06, 2019 at 03:26:09PM -0700, Dmitry Torokhov wrote: > It is possible to store references to software nodes in the same fashion as > other static properties, so that users do not need to define separate > structures: > > static const struct software_node gpio_bank_b_node = { > .name = "B", > }; > > static const struct property_entry simone_key_enter_props[] = { > PROPERTY_ENTRY_U32("linux,code", KEY_ENTER), > PROPERTY_ENTRY_STRING("label", "enter"), > PROPERTY_ENTRY_REF("gpios", &gpio_bank_b_node, 123, GPIO_ACTIVE_LOW), > { } > }; > Thanks for an update, my comments below. > + } else if (src->type == DEV_PROP_REF) { > + /* All reference properties must be arrays */ > + return -EINVAL; Hmm... What about to duplicate pointer under value union and use is_array to distinguish which one to use? Because... > @@ -240,6 +254,7 @@ struct property_entry { > const u32 *u32_data; > const u64 *u64_data; > const char * const *str; > + const struct software_node_ref_args *ref; > } pointer; > +#define PROPERTY_ENTRY_REF(_name_, _ref_, ...) \ > +(struct property_entry) { \ > + .name = _name_, \ > + .length = sizeof(struct software_node_ref_args), \ Is it correct? > + .type = DEV_PROP_REF, \ > + .is_array = true, \ I really don't like this "cheating". > + .type = DEV_PROP_REF, \ > + .pointer.ref = &(const struct software_node_ref_args) { \ > + .node = _ref_, \ > + .nargs = ARRAY_SIZE(((u64[]){ 0, ##__VA_ARGS__ })) - 1, \ Seems like you can drop pair of parentheses. > + .args = { __VA_ARGS__ }, \ > + }, \ > +} -- With Best Regards, Andy Shevchenko