On Fri, Sep 06, 2019 at 03:27:43PM +0300, Andy Shevchenko wrote: > On Thu, Sep 05, 2019 at 09:38:07PM -0700, Dmitry Torokhov wrote: > > It is possible to store references to software nodes in the same fashion as > > other static properties, so that users do not need to define separate > > structures: > > > > const struct software_node gpio_bank_b_node = { > > .name = "B", > > }; > > Why this can't be __initconst? It may or it may not. I'll remove __inticonst from below as well to not confuse things. > > > const struct property_entry simone_key_enter_props[] __initconst = { > > PROPERTY_ENTRY_U32("linux,code", KEY_ENTER), > > PROPERTY_ENTRY_STRING("label", "enter"), > > PROPERTY_ENTRY_REF("gpios", &gpio_bank_b_node, 123, GPIO_ACTIVE_LOW), > > { } > > }; > > So it's basically mimics the concept of phandle, right? Yes. > > > + ref_args = prop->is_array ? > > + &prop->pointer.ref[index] : &prop->value.ref; > > Better to do if with explicit 'if ()' as it's done in the rest of the code. > > if (prop->is_array) > ref_args = ...; > else > ref_args = ...; OK, it will be gone actually. > > > - DEV_PROP_MAX, > > + DEV_PROP_MAX > > It seems it wasn't ever used, so, can be dropped completely. OK. > > > @@ -240,6 +255,7 @@ struct property_entry { > > const u32 *u32_data; > > const u64 *u64_data; > > const char * const *str; > > + const struct software_node_ref_args *ref; > > } pointer; > > union { > > u8 u8_data; > > @@ -247,6 +263,7 @@ struct property_entry { > > u32 u32_data; > > u64 u64_data; > > const char *str; > > + struct software_node_ref_args ref; > > Hmm... This bumps the size of union a lot for each existing property_entry. > Is there any other way? Maybe we can keep pointer and allocate memory for it > when copying? Right, I think we can always store references as arrays, even when we only need single entry, thus we do not need to increase the size of the structure. I just posted v2 implementing that, please take another look. Thanks. -- Dmitry