Re: Photoshop subscription

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 They things you site about the
movie industry are in accurate in that it only takes into account theatre
tickets and not total income over life of the product.   typically 10x the
box office sells.

seems you're right

Despite the continued posting of losses in the US market, according to a Reuters report, the gaming industry is projected to hit $70 billion, globally, up from $65 billion in 2011.

Adding the sale of mobile games on smartphones and tablets, which show continued growth, the total value of the global video game industry is projected to be $78.5 billion for 2012.

Citing DFC Intelligence figures, Reuters reported in June that revenue from global retail software sales (physical game sales) is likely to drop to $28 billion, down from $29.5 billion in 2011.

Online revenue, however - including digital delivery, subscriptions and Facebook games - are expected to rise to $24 billion, up from $18 billion in 2011.

Games vs Movies

..movies still outweighs its gaming rival by some margin. In 2012, the global movie production and distribution industry is projected to generate revenue of $126.8 billion, showing annualised growth of 0.8% for the past five years

- http://businesstech.co.za/news/general/19901/games-vs-movies-who-wins/





I'd been reading stats on a different site which contradicted the videogame sales V movies.

http://vgsales.wikia.com/wiki/Video_game_industry

The U.S. video game industry boomed in the early 2000s and became one of the leading forms of entertainment in terms of total revenue. Presently, the industry is at around $22 billion for 2008 (conservative estimate) in the US and $30 to $40 billion globally. Here is how it compares with other entertainment industries.

a.. Music industry - $10.4 billion (US 2008)[35] and $30 to $40 billion globally [36][37]
 b.. Movie industry - $9.5 billion (US)[38] and $27 billion globally.[39]
c.. Book industry - $35.69 billion (US 2007) [40] and roughly $63 billion globally (2002) (Euromonitor Intl)
 d.. DVD industry - $23 billion (US)[41] (buying $16B, renting $7B)
It surpassed the U.S. movie and music industry in 2005 and 2007 respectively.




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