On Mon, 28 May 2018 15:04:41 -0300, "Daniel." said: > Does the RT patches have been merged in the main line? or, They will > be merged at all? Much of it has already been merged, the patchset used to be like 3-4 times the size it is now. > The main benefit of RT kernel is that decreases the latency right? The point isn't to decrease the latency - realtime is about guaranteeing a given process sufficient resources during each specified time interval. Lowering the latency to open up more time is just one way to achieve that. > I read that it make all parts of the kernel preemptive, is this right? Well, that helps. If the CPU is currently busy in a non-preemptive chunk of code in a filesystem for the next 25ms, and an RT task needs at least 10ms of time during the next 20ms or a robot is going to crash into a wall and halt an assembly line, you have a problem. > Why aren't these parts preemptive in the main line? > What is the impact of making these parts preemptive? > > My general concept is that RT kernel has decreased latency, but > increased overhead, ... is this right? And that's why most of the rest isn't merged. It does add overhead and decreases total system throughput. And for 98% of the people who swear up and down they need RT for their gaming/music/whatever, it turns out that the current soft-RT code in the kernel is quite sufficient.
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