Re: unity mapping in kernel area?

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On Tue, Mar 3, 2009 at 11:39 AM, NAHieu <nahieu@xxxxxxxxx> wrote:
> On Tue, Mar 3, 2009 at 12:16 PM, Peter Teoh <htmldeveloper@xxxxxxxxx> wrote:
>> This is the first time I have seen the word "unity-mapping"......if it
>> is your invention....congratulations!!!! U have created a new term.
>
> so you learned a new term today :-). but i agree that it is not
> popular, and it confused me at first.
>
> so the more popular one is "identity mapping", right?
>
> that is not my term, but somebody else. I read that on internet somewhere ...
>
>>
>> Usually I heard of "identity mapping", "direct mapping", linear
>> mapping, vs "non-linear mapping".   The formula is basically
>> equivalent to __pa(), and all the different variation:  __va(),
>> virt_to_page(), pfn_to_kaddr() etc.   It is all just using a
>> straightforward formula.   This is because virtual address and
>> physical addr are inter-convertible directly in the ZONE_NORMAL range.
>>  But not in the ZONE_HIGH area.   kmalloc() always returned addresses
>> in these range.   All the confusing API like pud*, pgd*, pmd*() API
>> also hinges on this characteristic to convert directly between
>> physical and virtual, or to extract out page frame number, PTE etc
>> from the virtual/physical addresses.
>
> OK, so the difference between kmalloc and vmalloc in term of address
> they return:
> - kmalloc() always return addresses in ZONE_NORMAL
> - vmalloc() always returns addresses in ZONE_HIGH
>
> Could you confirm that is correct?

to the best of my knowledge....i think yes.

>
> So my question now is: what is ZONE_NORMAL range? I mean from what
> address to what address?
>

eh.....check header file definition......it varies from arch to arch,
and may be modified at bootup time via some parameter as well.   but
don't have to know either - cannot find any reason for that.   can i
know why did u ask?

> Thanks!
> H
>



-- 
Regards,
Peter Teoh

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