On Mon, Apr 29, 2024 at 11:40:34PM +0800, Kuan-Wei Chiu wrote: > On Mon, Apr 29, 2024 at 10:05:12AM +0200, Rasmus Villemoes wrote: > > On 28/04/2024 18.08, Yury Norov wrote: > > > + Rasmus > > > > > > On Sat, Apr 27, 2024 at 01:33:55PM +0800, Kuan-Wei Chiu wrote: > > >> Before: > > >> Start testing find_bit() with random-filled bitmap > > >> [ 0.299085] fbcon: Taking over console > > >> [ 0.299820] find_next_bit: 606286 ns, 164169 iterations > > >> [ 0.300463] find_next_zero_bit: 641072 ns, 163512 iterations > > >> [ 0.300996] find_last_bit: 531027 ns, 164169 iterations > > >> [ 0.305233] find_nth_bit: 4235859 ns, 16454 iterations > > >> [ 0.306434] find_first_bit: 1199357 ns, 16455 iterations > > >> [ 0.321616] find_first_and_bit: 15179667 ns, 32869 iterations > > >> [ 0.321917] find_next_and_bit: 298836 ns, 73875 iterations > > >> [ 0.321918] > > >> Start testing find_bit() with sparse bitmap > > >> [ 0.321953] find_next_bit: 7931 ns, 656 iterations > > >> [ 0.323201] find_next_zero_bit: 1246980 ns, 327025 iterations > > >> [ 0.323210] find_last_bit: 8000 ns, 656 iterations > > >> [ 0.324427] find_nth_bit: 1213161 ns, 655 iterations > > >> [ 0.324813] find_first_bit: 384747 ns, 656 iterations > > >> [ 0.324817] find_first_and_bit: 2220 ns, 1 iterations > > >> [ 0.324820] find_next_and_bit: 1831 ns, 1 iterations > > >> > > >> After: > > >> Start testing find_bit() with random-filled bitmap > > >> [ 0.305081] fbcon: Taking over console > > >> [ 0.306126] find_next_bit: 854517 ns, 163960 iterations > > >> [ 0.307041] find_next_zero_bit: 911725 ns, 163721 iterations > > >> [ 0.307711] find_last_bit: 668261 ns, 163960 iterations > > >> [ 0.311160] find_nth_bit: 3447530 ns, 16372 iterations > > >> [ 0.312358] find_first_bit: 1196633 ns, 16373 iterations > > >> [ 0.327191] find_first_and_bit: 14830129 ns, 32951 iterations > > >> [ 0.327503] find_next_and_bit: 310560 ns, 73719 iterations > > >> [ 0.327504] > > >> Start testing find_bit() with sparse bitmap > > >> [ 0.327539] find_next_bit: 7633 ns, 656 iterations > > >> [ 0.328787] find_next_zero_bit: 1247398 ns, 327025 iterations > > >> [ 0.328797] find_last_bit: 8425 ns, 656 iterations > > >> [ 0.330034] find_nth_bit: 1234044 ns, 655 iterations > > >> [ 0.330428] find_first_bit: 392086 ns, 656 iterations > > >> [ 0.330431] find_first_and_bit: 1980 ns, 1 iterations > > >> [ 0.330434] find_next_and_bit: 1831 ns, 1 iterations > > >> > > >> Some benchmarks seem to have worsened after applying this patch. > > >> However, unless I'm mistaken, the fns() changes should only affect the > > >> results of find_nth_bit, while the others are just random fluctuations. > > > > > > So... > > > > > > The patch itself looks good, > > > > Well, I think it could be even better. While I agree that bit=ffs(); > > clear_bit(bit, ) is probably a bad way of doing it, I think the basic > > structure of the function is good. Introducing a "count from 0 up to n" > > loop is rarely a good thing, keeping the n counting down to 0 is likely > > better. > > > > So I'd instead just change the function to > > > > static inline unsigned long fns(unsigned long word, unsigned int n) > > { > > while (word) { > > if (n-- == 0) > > return __ffs(word); > > word &= word - 1; > > } > > > > return BITS_PER_LONG; > > } > > > How about rewriting it as follows: > > static inline unsigned long fns(unsigned long word, unsigned int n) > { > while (word && n--) > word &= word - 1; > > return word ? __ffs(word) : BITS_PER_LONG; > } > > IMHO, this way the code can be shorter and more elegant. Rasmus' code looks shorter because it tests the 'word != 0' only once when n == 0, for example. But we never sure how the compiler would optimize it. Can you show a disassembly of both and pick the best? Thanks, Yury