From: "Hartvig Ekner" <hartvige@mips.com> To: "user alias" <linux-mips@oss.sgi.com> > > From: "Kevin D. Kissell" <kevink@mips.com> > > To: <linux-mips@fnet.fr>, <linux-mips@oss.sgi.com> > > Subject: Linux and the Sony Playstation 2 > > Date: Tue, 18 Jun 2002 15:59:57 +0200 > > > > The Sony PS2 Linux kit has been shipping for nearly > > a month now, and I'm frankly astonished at how little > > I've seen on this mailing list about it. For better or > > for worse, this changes everything for MIPS/Linux. > > The number of MIPS/Linux users worldwide has > > just gone up by at least an order of magnitude, > > and they are on a platform running a 2.2.1-derived > > kernel and using gcc 2.95.2. > > > > It's a perfectly usable platform out of the box, but > > Carsten has thrown "crashme" at it, and it goes down > > relatively quickly. People trying to port kaffe and > > other programs that do double-precision float are > > blocked because there's no double precision on the > > R5900, and the Sony kernel lacks the Algorithmics > > emulator. > > The few simple double-precision programs (ala hello world) I ran worked, > and the compiler substitutes integer code (softfloat) for any double > precision operation. What are the things known not to work? You didn't disassemble the code. The Sony gcc distribution is hard-wired to generate soft-float code, even if you specify -mhard-float on the command line. Since most embedded/multimedia FP is single precision, one could imagine why Sony and Toshiba could have decided to leave out floating doubles. The real problem is the accursed C stipulation that all FP arguments be promoted to doubles. Having every damned passed argument converted by the kernel would be a bit of a hit, but I would expect that, in any (single precision) floating point computation intensive application, that would be more than made up for by the time gained in executing the loops native. And, as always, we have the correctness issue. We need to get the PS2 to 2.4.x (and 2.5) fairly quickly, and we want to be able to have interoperability of MIPS32 binaries across PS2 and non-PS2 platforms, including those who habitually use their FPUs. I've started hacking the current (2.4.18+) MIPS/Algorithmics emulator code into the Sony 2.2.1 kernel as a stopgap, but it's a little tricky to test, given that the Sony tools go out of their way to stop me generating any real FP instructions. Regards, Kevin K.