Re: [PATCH v2 4/4] livepatch/shadow: Add garbage collection of shadow variables

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On Wed, Jan 25, 2023 at 03:22:48PM -0800, Josh Poimboeuf wrote:
> On Tue, Jan 17, 2023 at 04:01:57PM +0100, Petr Mladek wrote:
> > > >From my experience, there are basically two relevant usage patterns of
> > > shadow variables.
> > > 1.) To hand over global state from one sublivepatch to its pendant in
> > >     the to-be-applied livepatch module. Example: a new global mutex or
> > >     alike.
> > > 2.) The "regular" intended usage, attaching shadow variables to real
> > >     (data) objects.
> > > 
> > > To manage lifetime for 1.), we usually implement some refcount scheme,
> > > managed from the livepatches' module_init()/_exit(): the next livepatch
> > > would subscribe to the shared state before the previous one got a chance
> > > to release it. This works in practice, but the code related to it is
> > > tedious to write and quite verbose.
> > > 
> > > The second usage pattern is much more difficult to implement correctly
> > > in light of possible livepatch downgrades to a subset of
> > > sublivepatches. Usually a sublivepatch making use of a shadow variable
> > > attached to real objects would livepatch the associated object's
> > > destruction code to free up the associated shadow, if any. If the next
> > > livepatch to be applied happened to not contain this sublivepatch in
> > > question as well, the destruction code would effectively become
> > > unpatched, and any existing shadows leaked. Depending on the object type
> > > in question, this memory leakage might or might not be an actual
> > > problem, but it isn't nice either way.
> > > 
> > > Often, there's a more subtle issue with the latter usecase though: the
> > > shadow continues to exist, but becomes unmaintained once the transitions
> > > has started. If said sublivepatch happens to become reactivated later
> > > on, it would potentially find stale shadows, and these could even get
> > > wrongly associated with a completely different object which happened to
> > > get allocated at the same memory address. Depending on the shadow type,
> > > this might or might not be Ok. New per-object locks or a "TLB flush
> > > needed" boolean would probably be Ok, but some kind of refcount would
> > > certainly not. There's not much which could be done from the pre-unpatch
> > > callbacks, because these aren't getting invoked for atomic-replace
> > > downgrades.
> > 
> > IMHO, this is the reason why we should make it per-object.
> > 
> > If the shadow variable was used by a livepatched module and we remove
> > this module then the shadow variables would get unmaintained. It would
> > results in the problem described in this paragraph.
> 
> Yes, that makes sense.  Ok, I'm convinced.

I've been thinking about this some more, and this justification for
making it per-object no longer makes sense to me.

A shadow variable should follow the lifetime of its associated data
object, so the only way it would leak from an unloaded patched module
would be if there's a bug either in the patched module or in the
livepatch itself, right?

Or did I misunderstand your point?

-- 
Josh



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