On Wed, Oct 26, 2022 at 04:41:22PM -0300, Marcos Paulo de Souza wrote: > The life of shadow variables is not completely trivial to maintain. > They might be used by more livepatches and more livepatched objects. > They should stay as long as there is any user. > > In practice, it requires to implement reference counting in callbacks > of all users. They should register all the user and remove the shadow > variables only when there is no user left. > > This patch hides the reference counting into the klp_shadow API. > The counter is connected with the shadow variable @id. It requires > an API to take and release the reference. The release function also > calls the related dtor() when defined. > > An easy solution would be to add some get_ref()/put_ref() API. > But it would need to get called from pre()/post_un() callbacks. > It might be easy to forget a callback and make it wrong. > > A more safe approach is to associate the klp_shadow_type with > klp_objects that use the shadow variables. The livepatch core > code might then handle the reference counters on background. > > The shadow variable type might then be added into a new @shadow_types > member of struct klp_object. They will get then automatically registered > and unregistered when the object is being livepatched. The registration > increments the reference count. Unregistration decreases the reference > count. All shadow variables of the given type are freed when the reference > count reaches zero. > > All klp_shadow_alloc/get/free functions also checks whether the requested > type is registered. It will help to catch missing registration and might > also help to catch eventual races. Is there a reason the shadow variable lifetime is tied to klp_object rather than klp_patch? I get the feeling the latter would be easier to implement (no reference counting; also maybe can be auto-detected with THIS_MODULE?) and harder for the patch author to mess up (by accidentally omitting an object which uses it). -- Josh