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Re: [PATCH 02/17] bitops: Add generic parity calculation for u64

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On Thu, 27 Feb 2025 13:05:29 -0500
Yury Norov <yury.norov@xxxxxxxxx> wrote:

> On Wed, Feb 26, 2025 at 10:29:11PM +0000, David Laight wrote:
> > On Mon, 24 Feb 2025 14:27:03 -0500
> > Yury Norov <yury.norov@xxxxxxxxx> wrote:
> > ....  
> > > +#define parity(val)					\
> > > +({							\
> > > +	u64 __v = (val);				\
> > > +	int __ret;					\
> > > +	switch (BITS_PER_TYPE(val)) {			\
> > > +	case 64:					\
> > > +		__v ^= __v >> 32;			\
> > > +		fallthrough;				\
> > > +	case 32:					\
> > > +		__v ^= __v >> 16;			\
> > > +		fallthrough;				\
> > > +	case 16:					\
> > > +		__v ^= __v >> 8;			\
> > > +		fallthrough;				\
> > > +	case 8:						\
> > > +		__v ^= __v >> 4;			\
> > > +		__ret =  (0x6996 >> (__v & 0xf)) & 1;	\
> > > +		break;					\
> > > +	default:					\
> > > +		BUILD_BUG();				\
> > > +	}						\
> > > +	__ret;						\
> > > +})
> > > +  
> > 
> > You really don't want to do that!
> > gcc makes a right hash of it for x86 (32bit).
> > See https://www.godbolt.org/z/jG8dv3cvs  
> 
> GCC fails to even understand this. Of course, the __v should be an
> __auto_type. But that way GCC fails to understand that case 64 is
> a dead code for all smaller type and throws a false-positive 
> Wshift-count-overflow. This is a known issue, unfixed for 25 years!

Just do __v ^= __v >> 16 >> 16

> 
> https://gcc.gnu.org/bugzilla/show_bug.cgi?id=4210
>  
> > You do better using a __v32 after the 64bit xor.  
> 
> It should be an __auto_type. I already mentioned. So because of that,
> we can either do something like this:
> 
>   #define parity(val)					\
>   ({							\
>   #ifdef CLANG                                          \
>   	__auto_type __v = (val);			\
>   #else /* GCC; because of this and that */             \
>   	u64 __v = (val);			        \
>   #endif                                                \
>   	int __ret;					\
> 
> Or simply disable Wshift-count-overflow for GCC.

For 64bit values on 32bit it is probably better to do:
int p32(unsigned long long x)
{
    unsigned int lo = x;
    lo ^= x >> 32;
    lo ^= lo >> 16;
    lo ^= lo >> 8;
    lo ^= lo >> 4;
    return (0x6996 >> (lo & 0xf)) & 1;
}
That stops the compiler doing 64bit shifts (ok on x86, but probably not elsewhere).
It is likely to be reasonably optimal for most 64bit cpu as well.
(For x86-64 it probably removes a load of REX prefix.)
(It adds an extra instruction to arm because if its barrel shifter.)


> 
> > Even the 64bit version is probably sub-optimal (both gcc and clang).
> > The whole lot ends up being a bit single register dependency chain.
> > You want to do:  
> 
> No, I don't. I want to have a sane compiler that does it for me.
> 
> > 	mov %eax, %edx
> > 	shrl $n, %eax
> > 	xor %edx, %eax
> > so that the 'mov' and 'shrl' can happen in the same clock
> > (without relying on the register-register move being optimised out).
> > 
> > I dropped in the arm64 for an example of where the magic shift of 6996
> > just adds an extra instruction.  
> 
> It's still unclear to me that this parity thing is used in hot paths.
> If that holds, it's unclear that your hand-made version is better than
> what's generated by GCC.

I wasn't seriously considering doing that optimisation.
Perhaps just hoping is might make a compiler person think :-)

	David

> 
> Do you have any perf test?
> 
> Thanks,
> Yury





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