On 2018-05-11 23:13, Bjorn Andersson wrote:
On Sun 25 Mar 22:39 PDT 2018, Govind Singh wrote:
Add support to start qmi service to configure the wlan
firmware component and register event notifier to communicate
with the WLAN firmware over qmi communication interface.
Signed-off-by: Govind Singh <govinds@xxxxxxxxxxxxxx>
---
drivers/net/wireless/ath/ath10k/qmi.c | 155
++++++++++++++++++++++++++++++++--
drivers/net/wireless/ath/ath10k/qmi.h | 13 +++
2 files changed, 160 insertions(+), 8 deletions(-)
diff --git a/drivers/net/wireless/ath/ath10k/qmi.c
b/drivers/net/wireless/ath/ath10k/qmi.c
index 2235182..3a7fcc6 100644
--- a/drivers/net/wireless/ath/ath10k/qmi.c
+++ b/drivers/net/wireless/ath/ath10k/qmi.c
@@ -31,15 +31,115 @@
static struct ath10k_qmi *qmi;
+static int ath10k_qmi_event_fw_ready_ind(struct ath10k_qmi *qmi)
+{
+ pr_debug("fw ready event received\n");
Please use dev_dbg.
I have migrated from pr_ to dev_ logging for the whole set, will share
in next version.
+ spin_lock(&qmi->event_lock);
+ qmi->fw_ready = true;
+ spin_unlock(&qmi->event_lock);
I see no reason for not just putting this code in
ath10k_qmi_fw_ready_ind().
+
fw_ready isn't used for anything, what purpose does this code have?
fw_ready will be used in later set of changes for qmi client debugfs and
for synchronization.I will decouple this and add as bit mask in
appropriate change.
+ return 0;
+}
+
+static void ath10k_qmi_fw_ready_ind(struct qmi_handle *qmi_hdl,
+ struct sockaddr_qrtr *sq,
+ struct qmi_txn *txn, const void *data)
+{
+ struct ath10k_qmi *qmi = container_of(qmi_hdl, struct ath10k_qmi,
qmi_hdl);
+
+ ath10k_qmi_event_fw_ready_ind(qmi);
+}
+
+static void ath10k_qmi_msa_ready_ind(struct qmi_handle *qmi_hdl,
+ struct sockaddr_qrtr *sq,
+ struct qmi_txn *txn, const void *data)
+{
+ struct ath10k_qmi *qmi = container_of(qmi_hdl, struct ath10k_qmi,
qmi_hdl);
+
+ qmi->msa_ready = true;
msa_ready is not only unused in this patch, it's unused after all 11
patches. Can you drop it?
Sure, will remove in next version.
+static void ath10k_qmi_event_server_arrive(struct work_struct *work)
+{
+ struct ath10k_qmi *qmi = container_of(work, struct ath10k_qmi,
+ work_svc_arrive);
+ int ret;
+
+ ret = ath10k_qmi_connect_to_fw_server(qmi);
+ if (ret)
+ return;
+
+ pr_debug("qmi server arrive\n");
+}
+
static int ath10k_qmi_new_server(struct qmi_handle *qmi_hdl,
struct qmi_service *service)
{
+ struct ath10k_qmi *qmi = container_of(qmi_hdl, struct ath10k_qmi,
qmi_hdl);
+ struct sockaddr_qrtr *sq = &qmi->sq;
+
+ sq->sq_family = AF_QIPCRTR;
+ sq->sq_node = service->node;
+ sq->sq_port = service->port;
+
+ queue_work(qmi->event_wq, &qmi->work_svc_arrive);
This is being called in a sleepable context and kernel_connect() will
not block, so I see no reason for queue work here to invoke
ath10k_qmi_event_server_arrive() just to call
ath10k_qmi_connect_to_fw_server().
Just put the kernel_connect() call here.
In this change it just calls ath10k_qmi_connect_to_fw_server, but most
of the handshaking is done in server arrive callback.
Successive changes adds the request/response of each handshake.
Is it ok to block new_server callback till all client handshaking gets
completed. I thought it might block other client
notification overlapped on the same time slot(ex: IPA). Do you see any
concern here or should be ok.
I have not profiled yet, i will share the approx time it can take.
This gives the added benefit that you don't need to use qmi->sq as a
way
to pass parameters to ath10k_qmi_connect_to_fw_server().
+
return 0;
}
static void ath10k_qmi_del_server(struct qmi_handle *qmi_hdl,
struct qmi_service *service)
{
+ struct ath10k_qmi *qmi =
+ container_of(qmi_hdl, struct ath10k_qmi, qmi_hdl);
+
+ queue_work(qmi->event_wq, &qmi->work_svc_exit);
I see no reason to queue work to set a boolean to false, just inline
the
code here.
sure, this i can remove.
static struct qmi_ops ath10k_qmi_ops = {
@@ -47,6 +147,51 @@ static void ath10k_qmi_del_server(struct
qmi_handle *qmi_hdl,
.del_server = ath10k_qmi_del_server,
};
+static int ath10k_alloc_qmi_resources(struct ath10k_qmi *qmi)
+{
+ int ret;
+
+ ret = qmi_handle_init(&qmi->qmi_hdl,
+ WLFW_BDF_DOWNLOAD_REQ_MSG_V01_MAX_MSG_LEN,
+ &ath10k_qmi_ops, qmi_msg_handler);
+ if (ret)
+ goto err;
+
+ qmi->event_wq = alloc_workqueue("qmi_driver_event",
+ WQ_UNBOUND, 1);
+ if (!qmi->event_wq) {
+ pr_err("workqueue alloc failed\n");
+ ret = -EFAULT;
+ goto err_qmi_service;
+ }
+
+ spin_lock_init(&qmi->event_lock);
All calls from the qmi helpers are done from a single context, so
there's no reason to use this lock.
+ INIT_WORK(&qmi->work_svc_arrive, ath10k_qmi_event_server_arrive);
+ INIT_WORK(&qmi->work_svc_exit, ath10k_qmi_event_server_exit);
+
+ ret = qmi_add_lookup(&qmi->qmi_hdl, WLFW_SERVICE_ID_V01,
+ WLFW_SERVICE_VERS_V01, 0);
+ if (ret)
+ goto err_qmi_service;
+
+ return 0;
+
+err_qmi_service:
+ qmi_handle_release(&qmi->qmi_hdl);
+
+err:
+ return ret;
+}
+
+static void ath10k_remove_qmi_resources(struct ath10k_qmi *qmi)
+{
+ cancel_work_sync(&qmi->work_svc_arrive);
+ cancel_work_sync(&qmi->work_svc_exit);
+ destroy_workqueue(qmi->event_wq);
+ qmi_handle_release(&qmi->qmi_hdl);
+ qmi = NULL;
+}
+
static int ath10k_qmi_probe(struct platform_device *pdev)
{
int ret;
@@ -58,14 +203,8 @@ static int ath10k_qmi_probe(struct platform_device
*pdev)
qmi->pdev = pdev;
platform_set_drvdata(pdev, qmi);
- ret = qmi_handle_init(&qmi->qmi_hdl,
- WLFW_BDF_DOWNLOAD_REQ_MSG_V01_MAX_MSG_LEN,
- &ath10k_qmi_ops, NULL);
- if (ret < 0)
- goto err;
- ret = qmi_add_lookup(&qmi->qmi_hdl, WLFW_SERVICE_ID_V01,
- WLFW_SERVICE_VERS_V01, 0);
Please plan ahead, there's no reason for adding this here in patch 3
and
then just move it in patch 4. That said, with the removal of the queues
I don't see a good reason to create a helper for this.
Sure, will do in next version.
+ ret = ath10k_alloc_qmi_resources(qmi);
if (ret < 0)
goto err;
@@ -81,7 +220,7 @@ static int ath10k_qmi_remove(struct platform_device
*pdev)
{
struct ath10k_qmi *qmi = platform_get_drvdata(pdev);
- qmi_handle_release(&qmi->qmi_hdl);
+ ath10k_remove_qmi_resources(qmi);
Just inline ath10k_remove_qmi_resources() here, so one doesn't have to
jump around to figure out what's actually going on.
Sure, will do in next version.
return 0;
Regards,
Bjorn
BR,
Govind