Hi, > > So this probably makes sense, but I'd like to see a bit more background > > information ... > > The difference is in damage handling. > > The old code had two BOs in video memory and flipped between them. IDK the > details of the old rendering, but from the massive flickering of the cursor, > I assume that X11's internal either copies a full buffer during each redraw, > or doesn't really handle damage well. It could also happen that X didn't use > a shadow buffer for rendering. Bochs didn't request one. Without, drawing to > I/O memory is really slow. If that applies to virtual I/O memory as well > IDK. > > The new driver code only copies areas that have been changed from rendering. > The flickering is gone and the overall update performance is acceptable. Thanks. Have you tried wayland and fbcon too? > > On vram sizes: The default qemu vram size (16M) should be fine for the > > default display resolution (1280x800). For FullHD vram size should be > > doubled (-device VGA,vgamem_mb=32). > > Right. Bochs never really tested that. So I saw something like 5k by > 3k resolutions on my test setup with 16 MiB. IIRC there used to be a check in the past, limiting resolutions to buffer sizes which fit into vram twice (to allow for double buffering). Crude heuristic. I do not remember when and why it went away. Also I've seen wayland use three not two buffers ... > Now that video-memory requirements for each mode can be calculated > easily, we can sort out the invalid modes. Yes. Also I think trading higher main memory (shmem) usage for lower vram usage is good overall. Main memory can be uses for something else if not needed whereas vram sits around unused. take care, Gerd