When updating instruction states, the call instruction should play a role since it can change the register states. For simplicity, mark some registers as scratch registers (should be arch-dependent), and invalidate them all after a function call. If the function returns something, the designated register (ret_reg) will have the type info. Signed-off-by: Namhyung Kim <namhyung@xxxxxxxxxx> --- tools/perf/util/annotate-data.c | 45 +++++++++++++++++++++++++++++++-- 1 file changed, 43 insertions(+), 2 deletions(-) diff --git a/tools/perf/util/annotate-data.c b/tools/perf/util/annotate-data.c index 37135698a5c8..f3f85cb9ac00 100644 --- a/tools/perf/util/annotate-data.c +++ b/tools/perf/util/annotate-data.c @@ -40,10 +40,14 @@ struct annotated_data_type stackop_type = { /* Data type collection debug statistics */ struct annotated_data_stat ann_data_stat; -/* Type information in a register, valid when ok is true */ +/* + * Type information in a register, valid when ok is true. + * The scratch registers are invalidated after a function call. + */ struct type_state_reg { Dwarf_Die type; bool ok; + bool scratch; }; /* Type information in a stack location, dynamically allocated */ @@ -67,6 +71,7 @@ struct type_state_stack { struct type_state { struct type_state_reg regs[TYPE_STATE_MAX_REGS]; struct list_head stack_vars; + int ret_reg; }; static bool has_reg_type(struct type_state *state, int reg) @@ -74,10 +79,23 @@ static bool has_reg_type(struct type_state *state, int reg) return (unsigned)reg < ARRAY_SIZE(state->regs); } -void init_type_state(struct type_state *state, struct arch *arch __maybe_unused) +void init_type_state(struct type_state *state, struct arch *arch) { memset(state, 0, sizeof(*state)); INIT_LIST_HEAD(&state->stack_vars); + + if (arch__is(arch, "x86")) { + state->regs[0].scratch = true; + state->regs[1].scratch = true; + state->regs[2].scratch = true; + state->regs[4].scratch = true; + state->regs[5].scratch = true; + state->regs[8].scratch = true; + state->regs[9].scratch = true; + state->regs[10].scratch = true; + state->regs[11].scratch = true; + state->ret_reg = 0; + } } void exit_type_state(struct type_state *state) @@ -434,6 +452,29 @@ void update_insn_state(struct type_state *state, struct data_loc_info *dloc, int fbreg = dloc->fbreg; int fboff = 0; + if (ins__is_call(&dl->ins)) { + Dwarf_Die func_die; + + /* __fentry__ will preserve all registers */ + if (dl->ops.target.sym && + !strcmp(dl->ops.target.sym->name, "__fentry__")) + return; + + /* Otherwise invalidate scratch registers after call */ + for (unsigned i = 0; i < ARRAY_SIZE(state->regs); i++) { + if (state->regs[i].scratch) + state->regs[i].ok = false; + } + + /* Update register with the return type (if any) */ + if (die_find_realfunc(cu_die, dl->ops.target.addr, &func_die) && + die_get_real_type(&func_die, &type_die)) { + state->regs[state->ret_reg].type = type_die; + state->regs[state->ret_reg].ok = true; + } + return; + } + /* FIXME: remove x86 specific code and handle more instructions like LEA */ if (!strstr(dl->ins.name, "mov")) return; -- 2.42.0.655.g421f12c284-goog