RE: [PATCH] perf: arm_cspmu: Separate Arm and vendor module

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Hi Suzuki,

> -----Original Message-----
> From: Suzuki K Poulose <suzuki.poulose@xxxxxxx>
> Sent: Tuesday, April 4, 2023 5:09 AM
> To: Besar Wicaksono <bwicaksono@xxxxxxxxxx>; catalin.marinas@xxxxxxx;
> will@xxxxxxxxxx; mark.rutland@xxxxxxx
> Cc: linux-arm-kernel@xxxxxxxxxxxxxxxxxxx; linux-kernel@xxxxxxxxxxxxxxx;
> linux-tegra@xxxxxxxxxxxxxxx; Thierry Reding <treding@xxxxxxxxxx>;
> Jonathan Hunter <jonathanh@xxxxxxxxxx>; Vikram Sethi
> <vsethi@xxxxxxxxxx>; Richard Wiley <rwiley@xxxxxxxxxx>; Eric Funsten
> <efunsten@xxxxxxxxxx>
> Subject: Re: [PATCH] perf: arm_cspmu: Separate Arm and vendor module
> 
> External email: Use caution opening links or attachments
> 
> 
> Hi Besar
> 
> 
> On 03/04/2023 17:39, Besar Wicaksono wrote:
> > Arm Coresight PMU driver consists of main standard code and vendor
> > backend code. Both are currently built as a single module.
> > This patch adds vendor registration API to separate the two to
> > keep things modular. Vendor module shall register to the main
> > module on loading and trigger device reprobe.
> 
> Thanks for working on this.
> 
> >
> > Signed-off-by: Besar Wicaksono <bwicaksono@xxxxxxxxxx>
> > ---
> >   drivers/perf/arm_cspmu/Makefile       |   3 +-
> >   drivers/perf/arm_cspmu/arm_cspmu.c    | 113
> +++++++++++++++++++++-----
> >   drivers/perf/arm_cspmu/arm_cspmu.h    |  10 ++-
> >   drivers/perf/arm_cspmu/nvidia_cspmu.c |  24 +++++-
> >   drivers/perf/arm_cspmu/nvidia_cspmu.h |  17 ----
> >   5 files changed, 124 insertions(+), 43 deletions(-)
> >   delete mode 100644 drivers/perf/arm_cspmu/nvidia_cspmu.h
> >
> > diff --git a/drivers/perf/arm_cspmu/Makefile
> b/drivers/perf/arm_cspmu/Makefile
> > index fedb17df982d..2514ad34aaf0 100644
> > --- a/drivers/perf/arm_cspmu/Makefile
> > +++ b/drivers/perf/arm_cspmu/Makefile
> > @@ -2,5 +2,4 @@
> >   #
> >   # SPDX-License-Identifier: GPL-2.0
> >
> > -obj-$(CONFIG_ARM_CORESIGHT_PMU_ARCH_SYSTEM_PMU) +=
> arm_cspmu_module.o
> > -arm_cspmu_module-y := arm_cspmu.o nvidia_cspmu.o
> > +obj-$(CONFIG_ARM_CORESIGHT_PMU_ARCH_SYSTEM_PMU) +=
> arm_cspmu.o nvidia_cspmu.o
> 
> Now that we have a mechanism to add the NVIDIA CSPMU driver, please
> could we make it a separate Kconfig ?

Sure, I will add one for Nvidia backend.

> 
> > diff --git a/drivers/perf/arm_cspmu/arm_cspmu.c
> b/drivers/perf/arm_cspmu/arm_cspmu.c
> > index e31302ab7e37..6dbcd46d9fdf 100644
> > --- a/drivers/perf/arm_cspmu/arm_cspmu.c
> > +++ b/drivers/perf/arm_cspmu/arm_cspmu.c
> > @@ -16,7 +16,7 @@
> >    * The user should refer to the vendor technical documentation to get
> details
> >    * about the supported events.
> >    *
> > - * Copyright (c) 2022, NVIDIA CORPORATION & AFFILIATES. All rights
> reserved.
> > + * Copyright (c) 2022-2023, NVIDIA CORPORATION & AFFILIATES. All rights
> reserved.
> >    *
> >    */
> >
> > @@ -25,13 +25,13 @@
> >   #include <linux/ctype.h>
> >   #include <linux/interrupt.h>
> >   #include <linux/io-64-nonatomic-lo-hi.h>
> > +#include <linux/list.h>
> >   #include <linux/module.h>
> >   #include <linux/perf_event.h>
> >   #include <linux/platform_device.h>
> >   #include <acpi/processor.h>
> >
> >   #include "arm_cspmu.h"
> > -#include "nvidia_cspmu.h"
> >
> >   #define PMUNAME "arm_cspmu"
> >   #define DRVNAME "arm-cs-arch-pmu"
> > @@ -117,11 +117,14 @@
> >    */
> >   #define HILOHI_MAX_POLL     1000
> >
> > -/* JEDEC-assigned JEP106 identification code */
> > -#define ARM_CSPMU_IMPL_ID_NVIDIA             0x36B
> > -
> >   static unsigned long arm_cspmu_cpuhp_state;
> >
> > +/* List of Coresight PMU instances in the system. */
> > +static LIST_HEAD(cspmus);
> > +
> > +/* List of registered vendor backends. */
> > +static LIST_HEAD(cspmu_impls);
> > +
> >   /*
> >    * In CoreSight PMU architecture, all of the MMIO registers are 32-bit
> except
> >    * counter register. The counter register can be implemented as 32-bit or
> 64-bit
> > @@ -380,26 +383,94 @@ static struct attribute_group
> arm_cspmu_cpumask_attr_group = {
> >   };
> >
> >   struct impl_match {
> > -     u32 pmiidr;
> > -     u32 mask;
> > +     struct list_head next;
> > +     u32 pmiidr_impl;
> 
> Do we need something more flexible here ? i.e.,
> 
> u32 pmiidr_val;
> u32 pmiidr_mask;
> 
> So that, a single backend could support multiple/reduced
> set of devices.
> 

I was thinking that vendor backend does further filtering.
But yes, it doesn't hurt to have the mask back.

> 
> >       int (*impl_init_ops)(struct arm_cspmu *cspmu); >   };
> >
> > -static const struct impl_match impl_match[] = {
> > -     {
> > -       .pmiidr = ARM_CSPMU_IMPL_ID_NVIDIA,
> > -       .mask = ARM_CSPMU_PMIIDR_IMPLEMENTER,
> > -       .impl_init_ops = nv_cspmu_init_ops
> > -     },
> > -     {}
> > -};
> > +static struct impl_match *arm_cspmu_get_impl_match(u32 pmiidr_impl)
> > +{
> > +     struct impl_match *impl_match;
> > +
> > +     list_for_each_entry(impl_match, &cspmu_impls, next) {
> > +             if (impl_match->pmiidr_impl == pmiidr_impl)
> 
> And this could be:
>         ((pmiidr_impl & impl_match->pmiidr_mask) == match->pmiidr_val)
> > +                     return impl_match;
> > +     }
> > +
> > +     return NULL;
> > +}
> > +
> > +static int arm_cspmu_device_reprobe(u32 pmiidr_impl)
> > +{
> > +     int ret;
> > +     struct arm_cspmu *cspmu, *temp;
> > +
> > +     /* Reprobe all arm_cspmu devices associated with implementer id. */
> > +     list_for_each_entry_safe(cspmu, temp, &cspmus, next) {
> > +             const u32 impl_id =
> FIELD_GET(ARM_CSPMU_PMIIDR_IMPLEMENTER,
> > +                                     cspmu->impl.pmiidr);
> > +
> > +             if (pmiidr_impl == impl_id) {
> > +                     ret = device_reprobe(cspmu->dev);
> > +                     if (ret) {
> > +                             dev_err(cspmu->dev, "Failed reprobe %s\n",
> > +                                     cspmu->name);
> > +                             return ret;
> > +                     }
> 
>                         break here  ?

No, we need to continue the iteration to make sure we reprobe all devices
with matching backend.

> 
> > +             }
> > +     }
> > +
> > +     return 0;
> > +}
> > +
> > +int arm_cspmu_impl_register(u32 pmiidr_impl,
> > +     int (*impl_init_ops)(struct arm_cspmu *cspmu))
> > +{
> > +     struct impl_match *impl;
> > +
> > +     if (arm_cspmu_get_impl_match(pmiidr_impl)) {
> > +             pr_err("ARM CSPMU implementer: 0x%x is already registered\n",
> > +                     pmiidr_impl);
> > +             return -EEXIST;
> > +     }
> > +
> > +     impl = kzalloc(sizeof(struct impl_match), GFP_KERNEL);
> > +
> > +     list_add(&impl->next, &cspmu_impls);
> 
> Don't we need a lock protect this one ?

Thanks for pointing this out, I will add the lock.

> 
> > +
> > +     impl->pmiidr_impl = pmiidr_impl;
> > +     impl->impl_init_ops = impl_init_ops;
> 
> Would be good to do these steps before we actually add it to the
> list. Anyways, the lock is still needed to prevent races.
> 
> > +
> > +     return arm_cspmu_device_reprobe(pmiidr_impl);
> > +}
> > +EXPORT_SYMBOL_GPL(arm_cspmu_impl_register);
> > +
> > +void arm_cspmu_impl_unregister(u32 pmiidr_impl)
> > +{
> > +     struct impl_match *impl;
> > +
> > +     impl = arm_cspmu_get_impl_match(pmiidr_impl);
> > +     if (!impl) {
> > +             pr_err("Unable to find ARM CSPMU implementer: 0x%x\n",
> > +                     pmiidr_impl);
> > +             return;
> > +     }
> > +
> > +     list_del(&impl->next);
> > +     kfree(impl);
> > +
> > +     if (arm_cspmu_device_reprobe(pmiidr_impl))
> > +             pr_err("ARM CSPMU failed reprobe implementer: 0x%x\n",
> > +                     pmiidr_impl);
> 
> Is this for falling back to the generic driver ?

Yes, correct. I will add a comment to clarify.

> 
> > +}
> > +EXPORT_SYMBOL_GPL(arm_cspmu_impl_unregister);
> >
> >   static int arm_cspmu_init_impl_ops(struct arm_cspmu *cspmu)
> >   {
> >       int ret;
> >       struct acpi_apmt_node *apmt_node = cspmu->apmt_node;
> >       struct arm_cspmu_impl_ops *impl_ops = &cspmu->impl.ops;
> > -     const struct impl_match *match = impl_match;
> > +     const struct impl_match *match;
> >
> >       /*
> >        * Get PMU implementer and product id from APMT node.
> > @@ -411,10 +482,11 @@ static int arm_cspmu_init_impl_ops(struct
> arm_cspmu *cspmu)
> >                                      readl(cspmu->base0 + PMIIDR);
> >
> >       /* Find implementer specific attribute ops. */
> > -     for (; match->pmiidr; match++) {
> > -             const u32 mask = match->mask;
> > +     list_for_each_entry(match, &cspmu_impls, next) {
> > +             const u32 impl_id =
> FIELD_GET(ARM_CSPMU_PMIIDR_IMPLEMENTER,
> > +                                             cspmu->impl.pmiidr);
> >
> > -             if ((match->pmiidr & mask) == (cspmu->impl.pmiidr & mask)) {
> > +             if (match->pmiidr_impl == impl_id) {
> 
> match = arm_cspmu_get_impl_match(); ?

I missed this, thanks for pointing this out.

> 
> >                       ret = match->impl_init_ops(cspmu);
> >                       if (ret)
> >                               return ret;
> > @@ -924,6 +996,8 @@ static struct arm_cspmu *arm_cspmu_alloc(struct
> platform_device *pdev)
> >       if (!cspmu)
> >               return NULL;
> >
> > +     list_add(&cspmu->next, &cspmus);
> > +
> >       cspmu->dev = dev;
> >       cspmu->apmt_node = apmt_node;
> >
> > @@ -1214,6 +1288,7 @@ static int arm_cspmu_device_remove(struct
> platform_device *pdev)
> >
> >       perf_pmu_unregister(&cspmu->pmu);
> >       cpuhp_state_remove_instance(arm_cspmu_cpuhp_state, &cspmu-
> >cpuhp_node);
> > +     list_del(&cspmu->next);
> >
> >       return 0;
> >   }
> > diff --git a/drivers/perf/arm_cspmu/arm_cspmu.h
> b/drivers/perf/arm_cspmu/arm_cspmu.h
> > index 51323b175a4a..64c3b565f1b1 100644
> > --- a/drivers/perf/arm_cspmu/arm_cspmu.h
> > +++ b/drivers/perf/arm_cspmu/arm_cspmu.h
> > @@ -1,7 +1,7 @@
> >   /* SPDX-License-Identifier: GPL-2.0
> >    *
> >    * ARM CoreSight Architecture PMU driver.
> > - * Copyright (c) 2022, NVIDIA CORPORATION & AFFILIATES. All rights
> reserved.
> > + * Copyright (c) 2022-2023, NVIDIA CORPORATION & AFFILIATES. All rights
> reserved.
> >    *
> >    */
> >
> > @@ -116,6 +116,7 @@ struct arm_cspmu_impl {
> >
> >   /* Coresight PMU descriptor. */
> >   struct arm_cspmu {
> > +     struct list_head next;
> >       struct pmu pmu;
> >       struct device *dev;
> >       struct acpi_apmt_node *apmt_node;
> > @@ -148,4 +149,11 @@ ssize_t arm_cspmu_sysfs_format_show(struct
> device *dev,
> >                                   struct device_attribute *attr,
> >                                   char *buf);
> >
> > +/* Register vendor backend. */
> > +int arm_cspmu_impl_register(u32 pmiidr_impl,
> > +     int (*impl_init_ops)(struct arm_cspmu *cspmu));
> 
> May be pack it in the structure ?

Sure, will do.

Thanks,
Besar

> 
> 
> Suzuki
> 
> > +
> > +/* Unregister vendor backend. */
> > +void arm_cspmu_impl_unregister(u32 pmiidr_impl);
> > +
> >   #endif /* __ARM_CSPMU_H__ */
> > diff --git a/drivers/perf/arm_cspmu/nvidia_cspmu.c
> b/drivers/perf/arm_cspmu/nvidia_cspmu.c
> > index 72ef80caa3c8..d7083fed135d 100644
> > --- a/drivers/perf/arm_cspmu/nvidia_cspmu.c
> > +++ b/drivers/perf/arm_cspmu/nvidia_cspmu.c
> > @@ -1,6 +1,6 @@
> >   // SPDX-License-Identifier: GPL-2.0
> >   /*
> > - * Copyright (c) 2022, NVIDIA CORPORATION & AFFILIATES. All rights
> reserved.
> > + * Copyright (c) 2022-2023, NVIDIA CORPORATION & AFFILIATES. All rights
> reserved.
> >    *
> >    */
> >
> > @@ -8,7 +8,10 @@
> >
> >   #include <linux/topology.h>
> >
> > -#include "nvidia_cspmu.h"
> > +#include "arm_cspmu.h"
> > +
> > +/* JEDEC-assigned JEP106 identification code */
> > +#define ARM_CSPMU_IMPL_ID_NVIDIA     0x36B
> >
> >   #define NV_PCIE_PORT_COUNT           10ULL
> >   #define NV_PCIE_FILTER_ID_MASK
> GENMASK_ULL(NV_PCIE_PORT_COUNT - 1, 0)
> > @@ -351,7 +354,7 @@ static char *nv_cspmu_format_name(const struct
> arm_cspmu *cspmu,
> >       return name;
> >   }
> >
> > -int nv_cspmu_init_ops(struct arm_cspmu *cspmu)
> > +static int nv_cspmu_init_ops(struct arm_cspmu *cspmu)
> >   {
> >       u32 prodid;
> >       struct nv_cspmu_ctx *ctx;
> > @@ -395,6 +398,19 @@ int nv_cspmu_init_ops(struct arm_cspmu *cspmu)
> >
> >       return 0;
> >   }
> > -EXPORT_SYMBOL_GPL(nv_cspmu_init_ops);
> > +
> > +static int __init nvidia_cspmu_init(void)
> > +{
> > +     return arm_cspmu_impl_register(ARM_CSPMU_IMPL_ID_NVIDIA,
> > +             nv_cspmu_init_ops);
> > +}
> > +
> > +static void __exit nvidia_cspmu_exit(void)
> > +{
> > +     arm_cspmu_impl_unregister(ARM_CSPMU_IMPL_ID_NVIDIA);
> > +}
> > +
> > +module_init(nvidia_cspmu_init);
> > +module_exit(nvidia_cspmu_exit);
> >
> >   MODULE_LICENSE("GPL v2");
> > diff --git a/drivers/perf/arm_cspmu/nvidia_cspmu.h
> b/drivers/perf/arm_cspmu/nvidia_cspmu.h
> > deleted file mode 100644
> > index 71e18f0dc50b..000000000000
> > --- a/drivers/perf/arm_cspmu/nvidia_cspmu.h
> > +++ /dev/null
> > @@ -1,17 +0,0 @@
> > -/* SPDX-License-Identifier: GPL-2.0
> > - *
> > - * Copyright (c) 2022, NVIDIA CORPORATION & AFFILIATES. All rights
> reserved.
> > - *
> > - */
> > -
> > -/* Support for NVIDIA specific attributes. */
> > -
> > -#ifndef __NVIDIA_CSPMU_H__
> > -#define __NVIDIA_CSPMU_H__
> > -
> > -#include "arm_cspmu.h"
> > -
> > -/* Allocate NVIDIA descriptor. */
> > -int nv_cspmu_init_ops(struct arm_cspmu *cspmu);
> > -
> > -#endif /* __NVIDIA_CSPMU_H__ */
> >
> > base-commit: 73f2c2a7e1d2b31fdd5faa6dfa151c437a6c0a5a
> > prerequisite-patch-id: fb691dc01d87597bcbaa4d352073304287c20f73





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