Add device tree binding properties of generic graph to ASoC component
devices. This allows to define audio ports out of these components or
DAIs and audio graph based sound card can be realised with this.
Signed-off-by: Sameer Pujar <spujar@xxxxxxxxxx>
---
Documentation/devicetree/bindings/sound/nvidia,tegra186-dspk.yaml | 7 +++++++
.../devicetree/bindings/sound/nvidia,tegra210-admaif.yaml | 7 +++++++
Documentation/devicetree/bindings/sound/nvidia,tegra210-ahub.yaml | 7 +++++++
Documentation/devicetree/bindings/sound/nvidia,tegra210-dmic.yaml | 7 +++++++
Documentation/devicetree/bindings/sound/nvidia,tegra210-i2s.yaml | 7 +++++++
5 files changed, 35 insertions(+)
diff --git a/Documentation/devicetree/bindings/sound/nvidia,tegra186-dspk.yaml b/Documentation/devicetree/bindings/sound/nvidia,tegra186-dspk.yaml
index ed2fb32..23875b1 100644
--- a/Documentation/devicetree/bindings/sound/nvidia,tegra186-dspk.yaml
+++ b/Documentation/devicetree/bindings/sound/nvidia,tegra186-dspk.yaml
@@ -55,6 +55,13 @@ properties:
The name can be "DSPK1" or "DSPKx", where x depends on the maximum
available instances on a Tegra SoC.
+ ports:
+ $ref: /schemas/sound/audio-graph-card.yaml#/definitions/ports
+
+patternProperties:
+ "^port(@[0-9a-f]+)?$":
+ $ref: /schemas/sound/audio-graph-card.yaml#/definitions/port
You should have either 'ports' or a single 'port' (yes, the graph
binding allowed multiple port nodes without 'ports', but that should be
deprecated IMO)
OK, will drop this and just use 'port' here.