Re: [PATCH 1/2] nvc0: add GK20A 3D class

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On 05/27/2014 02:29 PM, Ilia Mirkin wrote:
On Tue, May 27, 2014 at 12:59 AM, Alexandre Courbot <acourbot@xxxxxxxxxx> wrote:
GK20A is mostly compatible with GK104, but features a new 3D
class. Add it to the relevant header and use it when GK20A is
detected.

Signed-off-by: Alexandre Courbot <acourbot@xxxxxxxxxx>
---
  src/gallium/drivers/nouveau/nv_object.xml.h    | 1 +
  src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 9 ++++++++-
  2 files changed, 9 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/nouveau/nv_object.xml.h b/src/gallium/drivers/nouveau/nv_object.xml.h
index 4c93e6564838..0a0e187dc028 100644
--- a/src/gallium/drivers/nouveau/nv_object.xml.h
+++ b/src/gallium/drivers/nouveau/nv_object.xml.h
@@ -190,6 +190,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  #define NVC8_3D_CLASS                                          0x00009297
  #define NVE4_3D_CLASS                                          0x0000a097
  #define NVF0_3D_CLASS                                          0x0000a197
+#define NVEA_3D_CLASS                                          0x0000a297
  #define GM107_3D_CLASS                                         0x0000b097
  #define NV50_2D_CLASS                                          0x0000502d
  #define NVC0_2D_CLASS                                          0x0000902d
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
index cccfe2bba23d..95e5ef81cd79 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
@@ -702,7 +702,14 @@ nvc0_screen_create(struct nouveau_device *dev)
        obj_class = NVF0_3D_CLASS;
        break;
     case 0xe0:
-      obj_class = NVE4_3D_CLASS;
+      switch (dev->chipset) {
+      case 0xea:
+         obj_class = NVEA_3D_CLASS;

Again, would be nice to be consistent with the way you set the ISA...
perhaps change this to a >= as well? But I guess the two could be
disconnected. Up to you, just thought I'd bring it up.

Right below we have the following being done:

     switch (dev->chipset) {
      case 0xc8:
         obj_class = NVC8_3D_CLASS;
         break;
      case 0xc1:
         obj_class = NVC1_3D_CLASS;
         break;
      default:
         obj_class = NVC0_3D_CLASS;
         break;
      }

Shouldn't we try to be consistent with this more local example instead?
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