This is a curses issue and happens with Qemu and other apps also. You could try setting up a window but I don't think that would help. If you're talking about text adventures, you're better to compile native Linux interpreters anyway as they will run faster. Otherwise, my suggestion is to get a DOS screen reader. It's a bit complicated to go into here, but basically you have to route the emulated com1 to /dev/ttyS0, run as root and give the -s switch to use all features. Yes, it's a security risk. Also, forget it if you don't have a hardware synthesizer. I tried using synth_direct but it didn't work. I haven't tried /dev/synth though, but I had to kill Speakup because of double speech. Also, you'll need to make sure that DOSemu gives the full keyboard control to the DOS screen reader which it doesn't by default. Again, the far better way is to run Linux binaries. Debian has most interpreters packaged already. On 11/10/2009 3:30 PM, mike wrote: > Hi, I have speakup working well except for dosemu. The problem I am having is when I play text games things are fine for a few moves. But then I start getting a lot of repeated text from past moves. Other than that, speakup works fine with dosemu. I'm sure there must be a file that can be edited to limit buffers, or maybe a way to only read one part of the screen? Does anyone on this list know of a fix for this problem? I tried playing with the tracking menus, but that didn't work. > Thanks in advance for >