problem configuring sb16 and alsa

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I don't seem to have scanport on my system. Running pnpdump doesn't reveal any pnp devices. Reconfiguring the alsa drivers with the "--with-debug=basic" option isn't very informative either.


May 23 16:27:15 amd kernel: Sound Blaster 16 soundcard not found or device busy
May 23 16:27:15 amd kernel: In case, if you have AWE card, try snd-card-sbawe module


Warm booting into GNU/Linux after running diagnose doesn't help either. Guess I'll have to try my luck with the kernel drivers. Having a poorly behaving card is better then not having one at all. Besides, I do not plan to do any heavy audio work on this box, I have the pentium -III machine with the sblive card for that kind of stuff. I might use the sb16 machine once in a while to play some mp3s, nothing more.

Thanks for the suggestions. Please do let me know if you have anymore.
Greg


On Thu, May 23, 2002 at 03:15:46PM +0800, Kerry Hoath wrote:
> You are welcome to try them, but if you intend
> to sample or do lots of audio work speakup does not play well with them.
> You can rebuild your drivers with the following command-line:
> ./configure --with-debug=basic
> then make;make install
> and it should dump information to the logs as it tries to detect the card.
> You could also run scanport and see if a non-zero value appears around
> port 0x220 and if so the card is alive.
> Some creative cards were asleep until awoken, and guess what
> that is exactly what diagnose did before testing it.
> You could r un diagnose, then warm-boot to Linux see if the card works,
> or run pnpdump and make sure the card is not in the output
> pnpdump >/tmp/isapnp.conf
> and look through it for creative devices.
> If they are there your card is plug 'n' play.
> Yes the plug 'n' play cards also had jumpers :-)
> Is it any wonder we ended up calling these cards sound bastard 16 cards <smile>
> there were so many kinds revisions and quirks.
> I had a plug 'n' play card I tried to get going unsuccessfully with alsa
> the other day; an awe32 or somesuch,
> and it wouldn't go but it could have been a broken card.
> I'll think on it, but I am out of ideas for now.
> Do check the pnpdump output, some non-plug 'n' play cards also had plug 'n'
> play on them and it depended on th e wake up method.
> Creative were shockers in that regard. For a laugh read the comments
> at the top of sb16.c or the file that controls the dsp on the sb16.




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