On Mon, Apr 13, 2020 at 11:54 AM Luc Van Oostenryck <luc.vanoostenryck@xxxxxxxxx> wrote: > > Yes, I agree and in fact (if I understand you correctly) it was what > I tried first, mainly because it was "conceptualy neat" and simpler. > But then it wasn't working correctly in all situations and I > convinced myself it couldn't. The problem was with code like: > void foo(void) > { > ... = ({ ... goto out; ... }); > > out: > ...; > } > > In this case, when 'goto out' is parsed, the corresponding label > symbol would be created in the inner scope and later when the label > is defined the symbol lookup will only look in the outer scope, see > nothing and declare another symbol for it Oh, yeah, I see. And that's just because of how we basically do the same thing at "goto" time as we do at "label definition" time. Both basically create the symbol label. Which was simple, and worked, and meant that you never had to look anything up, because they automatically just did the right thing - and the use and scope is symmetric. And the reason it does that, is that labels - unlike every other symbol - aren't declared before use. So it's a hacky solution, and it works. And by "it works", I mean "doesn't really work all that well", because clearly all the _other_ patches in your series were about the fact that it also meant that we were horrible at the whole "label was never defined in the first place" case. But with the scoping change, the use and scope isn't symmetric any more, and the "create symbol both at use and at definition" doesn't work. I _feel_ like the fix to that should be that the only thing that creates the actual symbol is the label definition, and that the goto should only ever use the 'ident' and we'd tie the two together later. But yeah, that "tie the two together later" may not work, simply because scoping is so tightly tied to parsing in sparse. So maybe your approach is the best one. It feels hacky and wrong, but maybe that just fundamentally comes from labels having that very special "use = implicit declaration" thing. Linus