On Wed, May 13, 2020 at 7:35 AM Sergey Senozhatsky <sergey.senozhatsky@xxxxxxxxx> wrote: > > On (20/04/30 19:14), Alper Nebi Yasak wrote: > [..] > > +int update_console_to_preferred(void) > > +{ > > + struct console_cmdline *c = NULL; > > + struct console *con = NULL; > > + struct console *tmp = NULL; > > + > > + if (preferred_console >= 0) > > + c = &console_cmdline[preferred_console]; > > + > > + if (!c || !c->name[0]) > > + return 0; > > + > > + for_each_console(con) { > > + if (!con->next || !(con->next->flags & CON_ENABLED)) > > + continue; > > + if (strcmp(c->name, con->next->name) != 0) > > + continue; > > This matches the consoles by exact name. Consoles can have aliases, > but matching by alias is rather complex and it has some side effects. > > Let me Cc more people on this. VT has a console takeover logic, > I wonder if we can extend the takeover code somehow. > > Daniel, any thoughts? Apologies for late reply, but nope, no thoughts. I have some ideas for the locking in the console subsystem, but that's just to untangle it from gpu drivers as much as possible. Otherwise I'm trying to stay away from it as far as I can :-) Cheers, Daniel > > https://lore.kernel.org/lkml/20200430161438.17640-1-alpernebiyasak@xxxxxxxxx > > -ss -- Daniel Vetter Software Engineer, Intel Corporation +41 (0) 79 365 57 48 - http://blog.ffwll.ch