Em 30-03-2016 06:37, David Laight escreveu:
From: Marcelo Ricardo Leitner
Sent: 29 March 2016 14:42
Currently on high rate SCTP streams the heartbeat timer refresh can
consume quite a lot of resources as timer updates are costly and it
contains a random factor, which a) is also costly and b) invalidates
mod_timer() optimization for not editing a timer to the same value.
It may even cause the timer to be slightly advanced, for no good reason.
Interesting thoughts:
1) Is it necessary to use a different 'random factor' until the timer actually
expires?
I don't understand you fully here, but we have to have a random factor
on timer expire. As noted by Daniel Borkmann on his commit 8f61059a96c2
("net: sctp: improve timer slack calculation for transport HBs"):
RFC4960, section 8.3 says:
On an idle destination address that is allowed to heartbeat,
it is recommended that a HEARTBEAT chunk is sent once per RTO
of that destination address plus the protocol parameter
'HB.interval', with jittering of +/- 50% of the RTO value,
and exponential backoff of the RTO if the previous HEARTBEAT
is unanswered.
Previous to his commit, it was using a random factor based on jiffies.
This patch then assumes that random_A+2 is just as random as random_B as
long as it is within the allowed range, avoiding the unnecessary updates.
2) It might be better to allow the heartbeat timer to expire, on expiry work
out the new interval based on when the last 'refresh' was done.
Cool, I thought about this too. It would introduce some extra complexity
that is not really worth I think, specially because now we may be doing
more timer updates even with this patch but it's not triggering any wake
ups and we would need at least 2 wake ups then: one for the first
timeout event, and then re-schedule the timer for the next updated one,
and maybe again, and again.. less timer updates but more wake ups, one
at every heartbeat interval even on a busy transport. Seems it's cheaper
to just update the timer then.
Thanks,
Marcelo
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