On Mon, Nov 16, 2020 at 10:44:54AM +0100, Hannes Reinecke wrote: > On 11/16/20 10:07 AM, Ming Lei wrote: > > Limit scsi device's queue depth is less than max(host->can_queue, 1024) > > in scsi_change_queue_depth(), and 1024 is big enough for saturating > > current fast SCSI LUN(SSD, or raid volume on multiple SSDs). > > > > We need this patch for replacing sdev->device_busy with sbitmap which > > has to be pre-allocated with reasonable max depth. > > > > Cc: Omar Sandoval <osandov@xxxxxx> > > Cc: Kashyap Desai <kashyap.desai@xxxxxxxxxxxx> > > Cc: Sumanesh Samanta <sumanesh.samanta@xxxxxxxxxxxx> > > Cc: Ewan D. Milne <emilne@xxxxxxxxxx> > > Tested-by: Sumanesh Samanta <sumanesh.samanta@xxxxxxxxxxxx> > > Signed-off-by: Ming Lei <ming.lei@xxxxxxxxxx> > > --- > > drivers/scsi/scsi.c | 11 +++++++++++ > > 1 file changed, 11 insertions(+) > > > > diff --git a/drivers/scsi/scsi.c b/drivers/scsi/scsi.c > > index 24619c3bebd5..a28d48c850cf 100644 > > --- a/drivers/scsi/scsi.c > > +++ b/drivers/scsi/scsi.c > > @@ -214,6 +214,15 @@ void scsi_finish_command(struct scsi_cmnd *cmd) > > scsi_io_completion(cmd, good_bytes); > > } > > + > > +/* > > + * 1024 is big enough for saturating the fast scsi LUN now > > + */ > > +static int scsi_device_max_queue_depth(struct scsi_device *sdev) > > +{ > > + return max_t(int, sdev->host->can_queue, 1024); > > +} > > + > > Shouldn't this rather be initialized with scsi_host->can_queue? Multiple queues may be used for one single LUN, so in theory we should return max queue depth as host->can_queue * host->nr_hw_queues, but this number can be too big for the sbitmap's pre-allocation. That is why this patch introduces one reasonable limit on this value of max(sdev->host->can_queue, 1024). Suppose single SSD can be saturated by ~128 requests, we still can saturate one LUN with 8 SSDs behind if the hw queue depth is set as too low. > These 'should be enough' settings inevitable turn out to be not enough in > the long run ... I have provided the theory behind this idea, not just simple 'should be enough'. Thanks, Ming