Hi, On Fri, Feb 01, 2013 at 02:23:28PM +0530, Vivek Gautam wrote: > >> >>>>> On Thu, Jan 31, 2013 at 08:53:27PM +0530, Vivek Gautam wrote: > >> >>>>>>>> > >> >>>>>>>> Moreover, SoCs having multiple dwc3 controllers will have multiple > >> >>>>>>>> PHYs, which eventually be added using usb_add_phy_dev(), and not > >> >>>>>>>> using usb_add_phy(). So each dwc3 controller won't be able to > >> >>>>>>>> get PHYs by simply calling devm_usb_get_phy() also. > >> >>>>>>> > >> >>>>>>> > >> >>>>>>> No. We have added usb_get_phy_dev() for that purpose in the case of > >> >>>>>>> non-dt. > >> >>>>>>> I think, instead you can have a patch to use devm_usb_get_phy_dev() > >> >>>>>>> here and > >> >>>>>>> in exynos platform specific code use usb_bind_phy() to bind the phy > >> >>>>>>> and > >> >>>>>>> controller till you change it to dt. > >> >>>>>>> > >> >>>>>> > >> >>>>>> We have dt support for dwc3-exynos, in such case we should go ahead > >> >>>>>> with > >> >>>>>> of_platform_populate(), right ? > >> >>>>>> But if when i use of_platform_populate() i will not be able to set > >> >>>>>> dma_mask to dwc3->dev. :-( > >> >> > >> >> > >> >> You can do something like this > >> >> > >> >> static u64 dwc3_exynos_dma_mask = DMA_BIT_MASK(32); > >> >> > >> >> static int dwc3_exynos_set_dmamask(struct device *dev, void *c) > >> >> { > >> >> dev->dma_mask = &dwc3_exynos_dma_mask; > >> >> > >> >> return 0; > >> >> } > >> >> > >> >> And in your probe after of_platform_populate, you can add > >> >> > >> >> device_for_each_child(&pdev->dev, NULL, dwc3_exynos_set_dmamask); > >> >> > >> >> Here pdev is the platform device of dwc3-exynos. By this way all the > >> >> children of dwc3-exynos will have dma_mask set to the required value. > >> >> > >> > > >> > Nice idea, thanks :-) > >> > hmm.. so i can patch this now, and get things working ;-) > >> > > >> > >> If this is fine with you shall i go ahead and post a patch for the same ? ;-) > > > > should be fine, but we can wait a bit to see if DeviceTree folks reply, > > your patch will only go on v3.10 anyway. > > > > Yeah, sure. No problem at all. > For the time being i will continue to use this change for my other > development work too. :-) Sure, makes sense ;-) -- balbi
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