Hi Arnd, On Mon, Jun 17, 2024 at 10:33:08PM +0200, Arnd Bergmann wrote: > On Mon, Jun 17, 2024, at 20:22, Kees Cook wrote: > > On Mon, Jun 17, 2024 at 04:52:15PM +0100, Mark Rutland wrote: > >> On Mon, Jun 17, 2024 at 01:37:21PM +0000, Yuntao Liu wrote: > >> > Since the offset would be bitwise ANDed with 0x3FF in > >> > add_random_kstack_offset(), so just remove AND operation here. > >> > > >> > Signed-off-by: Yuntao Liu <liuyuntao12@xxxxxxxxxx> > >> > >> The comments in arm64 and x86 say that they're deliberately capping the > >> offset at fewer bits than the result of KSTACK_OFFSET_MAX() masking the > >> value with 0x3FF. > >> > >> Maybe it's ok to expand that, but if that's the case the commit message > >> needs to explain why it's safe add extra bits (2 on arm64, 3 on s39 and > >> x86), and those comments need to be updated accordingly. > >> > >> As-is, I do not think this patch is ok. > > > > Yeah, I agree: the truncation is intentional and tuned to the > > architecture. > > It may be intentional, but it's clearly nonsense: there is nothing > inherent to the architecture that means we have can go only 256 > bytes instead of 512 bytes into the 16KB available stack space. > > As far as I can tell, any code just gets bloated to the point > where it fills up the available memory, regardless of how > much you give it. I'm sure one can find code paths today that > exceed the 16KB, so there is no point pretending that 15.75KB > is somehow safe to use while 15.00KB is not. > > I'm definitely in favor of making this less architecture > specific, we just need to pick a good value, and we may well > end up deciding to use less than the default 1KB. We can also > go the opposite way and make the limit 4KB but then increase > the default stack size to 20KB for kernels that enable > randomization. Sorry, to be clear, I'm happy for this to change, so long as: * The commit message explains why that's safe. IIUC this goes from 511 to 1023 bytes on arm64, which is ~3% of the stack, so maybe that is ok. It'd be nice to see any rationale/analysis beyond "the offset would be bitwise ANDed with 0x3FF". * The comments in architecture code referring to the masking get removed/updated along with the masking. My complaint was that the patch didn't do those things. Mark.