On 21.03.22 15:38, Will Deacon wrote: > On Wed, Mar 16, 2022 at 06:27:01PM +0000, Catalin Marinas wrote: >> On Tue, Mar 15, 2022 at 03:18:34PM +0100, David Hildenbrand wrote: >>> diff --git a/arch/arm64/include/asm/pgtable-prot.h b/arch/arm64/include/asm/pgtable-prot.h >>> index b1e1b74d993c..62e0ebeed720 100644 >>> --- a/arch/arm64/include/asm/pgtable-prot.h >>> +++ b/arch/arm64/include/asm/pgtable-prot.h >>> @@ -14,6 +14,7 @@ >>> * Software defined PTE bits definition. >>> */ >>> #define PTE_WRITE (PTE_DBM) /* same as DBM (51) */ >>> +#define PTE_SWP_EXCLUSIVE (_AT(pteval_t, 1) << 2) /* only for swp ptes */ >> >> I think we can use bit 1 here. >> >>> @@ -909,12 +925,13 @@ static inline pmd_t pmdp_establish(struct vm_area_struct *vma, >>> /* >>> * Encode and decode a swap entry: >>> * bits 0-1: present (must be zero) >>> - * bits 2-7: swap type >>> + * bits 2: remember PG_anon_exclusive >>> + * bits 3-7: swap type >>> * bits 8-57: swap offset >>> * bit 58: PTE_PROT_NONE (must be zero) >> >> I don't remember exactly why we reserved bits 0 and 1 when, from the >> hardware perspective, it's sufficient for bit 0 to be 0 and the whole >> pte becomes invalid. We use bit 1 as the 'table' bit (when 0 at pmd >> level, it's a huge page) but we shouldn't check for this on a swap >> entry. > > I'm a little worried that when we're dealing with huge mappings at the > PMD level we might lose the ability to distinguish them from a pte-level > mapping with this new flag set if we use bit 1. A similar issue to this > was fixed a long time ago by 59911ca4325d ("ARM64: mm: Move PTE_PROT_NONE > bit") when we used to use bit 1 for PTE_PROT_NONE. > > Is something like: > > pmd_to_swp_entry(swp_entry_to_pmd(pmd)); Note that __HAVE_ARCH_PTE_SWP_EXCLUSIVE currently only applies to actual swap entries, not non-swap entries (migration, hwpoison, ...). So it really only applies to PTEs -- PMDs are not applicable. So the example you gave cannot possibly have that bit set. From what I understand, it should be fine. But I have no real preference: I can also just stick to the original patch, whatever you prefer. Thanks! -- Thanks, David / dhildenb