I did some small edits, but not really any difference to how the kernel
works. Such as a 90hz timer. Which seemed to work the best here, for
lowest jitter in OpenGL. I have actually had a lot of fun with the kernel,
and games are indeed much more immersive with low-jitter. It just creates
a higher expectation to quality, and for some games also make some
paradigms a bit outdated. Such as some horrorscenes in doom 3. Doom 3
plays extremely well here now though. Also improving the action on the
fastest bus (PCIe), seem to generally improve the whole system.
Videojitter is lower, although ofcourse it needs to be completely fixed
with sync and refresh rate changes. System is more responsive. So I
believe that reducing jitter, seems central to a good computing experience.
Will be fun to try rt patch also, although current mainline is very close
to doing 0.2ms latency, there is just a few clicks at 0.3 (without
realtime threads) here. Meaning that os-jitter on average is lower than
0.2ms. Having used an amiga500, and knowing how that feels. 0.3ms feels
close, but maybe just a bit lower. So 0.2ms. And that is the kind of
computer I want.
I am also building a machine particulary for low-jitter.
http://paradoxuncreated.com/Blog/wordpress/?p=4176
So if we can`t get RT running on this one, and it seems many are getting
it to work, atleast maybe it will work on the new. And if mainline does
maxjitter/latency below 0.2ms on the new machine, which will be very
specifically tuned for low latency hardware-wise, I ofcourse don`t need
rt, unless there should be an argument of better performance still, which
most seem to think there isn`t.
So anyway down to 0.2ms is where I care. I think. Great job on doing RT
though, but unfortunately it hasn`t worked here. Actually I could try a
live RT distro, on my mac mini also. :)
Peace Be With You.
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