Re: [PATCH v2] drm/imagination: DRM_POWERVR should depend on ARCH_K3

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On Mon, Feb 19, 2024 at 10:38:12AM -0600, Adam Ford wrote:
> On Mon, Feb 19, 2024 at 1:45 AM Biju Das <biju.das.jz@xxxxxxxxxxxxxx> wrote:
> >
> > Hi Adam,
> >
> > > -----Original Message-----
> > > From: Adam Ford <aford173@xxxxxxxxx>
> > > Sent: Sunday, February 18, 2024 11:26 PM
> > > Subject: Re: RE: RE: [PATCH v2] drm/imagination: DRM_POWERVR should depend
> > > on ARCH_K3
> > >
> > > On Fri, Feb 16, 2024 at 8:14 AM Maxime Ripard <mripard@xxxxxxxxxx> wrote:
> > > >
> > > > On Fri, Feb 16, 2024 at 09:13:14AM +0000, Biju Das wrote:
> > > > > Hi Maxime Ripard,
> > > > >
> > > > > > -----Original Message-----
> > > > > > From: Maxime Ripard <mripard@xxxxxxxxxx>
> > > > > > Sent: Friday, February 16, 2024 9:05 AM
> > > > > > Subject: Re: RE: [PATCH v2] drm/imagination: DRM_POWERVR should
> > > > > > depend on
> > > > > > ARCH_K3
> > > > > >
> > > > > > On Fri, Feb 16, 2024 at 08:47:46AM +0000, Biju Das wrote:
> > > > > > > Hi Adam Ford,
> > > > > > >
> > > > > > > > -----Original Message-----
> > > > > > > > From: Adam Ford <aford173@xxxxxxxxx>
> > > > > > > > Sent: Thursday, February 15, 2024 11:36 PM
> > > > > > > > Subject: Re: [PATCH v2] drm/imagination: DRM_POWERVR should
> > > > > > > > depend on
> > > > > > > > ARCH_K3
> > > > > > > >
> > > > > > > > On Thu, Feb 15, 2024 at 11:22 AM Adam Ford <aford173@xxxxxxxxx>
> > > wrote:
> > > > > > > > >
> > > > > > > > > On Thu, Feb 15, 2024 at 11:10 AM Adam Ford
> > > > > > > > > <aford173@xxxxxxxxx>
> > > > > > wrote:
> > > > > > > > > >
> > > > > > > > > > On Thu, Feb 15, 2024 at 10:54 AM Geert Uytterhoeven
> > > > > > > > > > <geert@xxxxxxxxxxxxxx> wrote:
> > > > > > > > > > >
> > > > > > > > > > > Hi Maxime,
> > > > > > > > > > >
> > > > > > > > > > > On Thu, Feb 15, 2024 at 5:18 PM Maxime Ripard
> > > > > > > > > > > <mripard@xxxxxxxxxx>
> > > > > > > > wrote:
> > > > > > > > > > > > On Thu, Feb 15, 2024 at 01:50:09PM +0100, Geert
> > > > > > > > > > > > Uytterhoeven
> > > > > > > > wrote:
> > > > > > > > > > > > > Using the Imagination Technologies PowerVR Series 6
> > > > > > > > > > > > > GPU requires a proprietary firmware image, which is
> > > > > > > > > > > > > currently only available for Texas Instruments K3
> > > > > > > > > > > > > AM62x SoCs.  Hence add a dependency on ARCH_K3, to
> > > > > > > > > > > > > prevent asking the user about this driver when
> > > > > > > > > > > > > configuring a kernel without Texas Instruments K3
> > > > > > > > Multicore SoC support.
> > > > > > > > > > > >
> > > > > > > > > > > > This wasn't making sense the first time you sent it,
> > > > > > > > > > > > and now that commit log is just plain wrong. We have
> > > > > > > > > > > > firmwares for the G6110, GX6250, GX6650, BXE-4-32, and
> > > > > > > > > > > > BXS-4-64 models, which can be found on (at least)
> > > > > > > > > > > > Renesas, Mediatek, Rockchip, TI and StarFive, so
> > > > > > > > > > > > across three
> > > > > > > > > > >
> > > > > > > > > > > I am so happy to be proven wrong!
> > > > > > > > > > > Yeah, GX6650 is found on e.g. R-Car H3, and GX6250 on e.g.
> > > > > > > > > > > R-Car M3-
> > > > > > > > W.
> > > > > > > > > > >
> > > > > > > > > > > > architectures and 5 platforms. In two months.
> > > > > > > > > > >
> > > > > > > > > > > That sounds like great progress, thanks a lot!
> > > > > > > > > > >
> > > > > > > > > > Geert,
> > > > > > > > > >
> > > > > > > > > > > Where can I find these firmwares? Linux-firmware[1]
> > > > > > > > > > > seems to lack all but the original K3 AM62x one.
> > > > > > > > > >
> > > > > > > > > > I think PowerVR has a repo [1], but the last time I
> > > > > > > > > > checked it, the BVNC for the firmware didn't match what
> > > > > > > > > > was necessary for the GX6250 on the RZ/G2M.  I can't
> > > > > > > > > > remember what the corresponding R-Car3 model is.  I
> > > > > > > > > > haven't tried recently because I was told more
> > > > > > > > > > documentation for firmware porting would be delayed until
> > > everything was pushed into the kernel and Mesa.
> > > > > > > > > > Maybe there is a better repo and/or newer firmware somewhere
> > > else.
> > > > > > > > > >
> > > > > > > > > I should have doubled checked the repo contents before I
> > > > > > > > > sent my last e-mail , but it appears the firmware  [2] for
> > > > > > > > > the RZ/G2M, might be present now. I don't know if there are
> > > > > > > > > driver updates necessary. I checked my e-mails, but I didn't
> > > > > > > > > see any notification, or I would have tried it earlier.
> > > > > > > > > Either way, thank you Frank for adding it.  I'll try to test
> > > when I have some time.
> > > > > > > > >
> > > > > > > >
> > > > > > > > I don't have the proper version of Mesa setup yet, but for
> > > > > > > > what it's worth, the firmware loads without error, and it
> > > doesn't hang.
> > > > > > >
> > > > > > > Based on [1] and [2],
> > > > > > >
> > > > > > > kmscube should work on R-Car as it works on RZ/G2L with panfrost
> > > > > > > as earlier version of RZ/G2L which uses drm based on RCar-Du,
> > > > > > > later changed
> > > > > > to rzg2l-du.
> > > > > >
> > > > > > IIRC, the mesa support isn't there yet for kmscube to start.
> > > > >
> > > > > What about glmark2? I tested glmark2 as well.
> > > >
> > > > It's not really a matter of kmscube itself, but the interaction with
> > > > the compositor entirely. You can run a headless vulkan rendering, but
> > > > an application that renders to a window won't work.
> > >
> > > I have made a little progress.  I have Ubuntu running on an RZ/G2M (Rogue
> > > GX6250) with a device tree configuring the GPU and the GPU loads with
> > > firmware.
> > >
> > >   powervr fd000000.gpu: [drm] loaded firmware
> > > powervr/rogue_4.45.2.58_v1.fw
> > >   powervr fd000000.gpu: [drm] FW version v1.0 (build 6513336 OS)
> > >   [drm] Initialized powervr 1.0.0 20230904 for fd000000.gpu on minor 0
> > >
> > > drmdevice lists card0 and renderD128
> > > --- Checking the number of DRM device available ---
> > > --- Devices reported 2 ---
> > > --- Retrieving devices information (PCI device revision is ignored) ---
> > > device[0]
> > > +-> available_nodes 0x05
> > > +-> nodes
> > > |   +-> nodes[0] /dev/dri/card0
> > > |   +-> nodes[2] /dev/dri/renderD128
> > > +-> bustype 0002
> > > |   +-> platform
> > > |       +-> fullname /soc/gpu@fd000000
> > > +-> deviceinfo
> > >     +-> platform
> > >         +-> compatible
> > >                     renesas,r8a774a1-gpu
> > >                     img,img-axe
> > >
> > > There is more to this dump, but it seems to repeat. I wanted to show that
> > > it seems like it's trying to work.
> > >
> > > I think I need to modify the powervr code in mesa to recognize the
> > > renesas,r8a774a1-gpu and associate it with the rcar-du, but I am not sure,
> > > and I am hoping someone might be able to provide some guidance, since I
> > > think I am missing something somewhere. I modified pvr_device.c in the
> > > mesa driver to attempt do this:
> > >
> > > /* This is the list of supported DRM render/display driver configs. */
> > > static const struct pvr_drm_device_config pvr_drm_configs[] = {
> > >    DEF_CONFIG("mediatek,mt8173-gpu", "mediatek-drm"),
> > >    DEF_CONFIG("ti,am62-gpu", "ti,am625-dss"),
> > >    DEF_CONFIG("renesas,r8a774a1-gpu", "rcar-du"), };
> > >
> > > When I run modetest -M rcar-du, I can see the encoders and connectors and
> > > I can display test patterns, so the rcar-du is working.
> > >
> > > I built Mesa 24.0.1 with the following options:
> > >
> > > meson setup builddir -Dvulkan-drivers=imagination-experimental
> > > -Dimagination-srv=true -Dtools=all -Dgallium-drivers=zink,kmsro,swrast
> > >
> > > I have tried to set PVR_I_WANT_A_BROKEN_VULKAN_DRIVER=1 the Mesa
> > > documentation for the powerVR, and I have exported the variable for
> > > VK_ICD_FILENAMES to point to the powervr json file.
> > >
> > > when I try to run glmark2-drm, I was expecting the GL reddered to be the
> > > powervr, but it keeps using the
> > > GL_RENDERER:    llvmpipe (LLVM 15.0.7, 128 bits)
> > >
> > > I realize this driver is still in its infancy, but I was hoping someone
> > > could give me some guidance to let me know if the work to do is on the
> > > Mesa side or the rcar-du driver side, or something else.
> > >
> > > I rebuilt both libdrm and mesa.  While I don't get any errors, I also
> > > don't get the hardware acceleration I was hoping for.
> > >
> > > I even tried  PVR_I_WANT_A_BROKEN_VULKAN_DRIVER=1
> > > MESA_LOADER_DRIVER_OVERRIDE=zink MESA_DEBUG=contect glmark2-drm
> > >
> > > ...but it only renders with llvmpipe
> > >
> > >     glmark2 2023.01
> > > =======================================================
> > >     OpenGL Information
> > >     GL_VENDOR:      Mesa
> > >     GL_RENDERER:    llvmpipe (LLVM 15.0.7, 128 bits)
> > >     GL_VERSION:     4.5 (Compatibility Profile) Mesa 24.0.1
> > >     Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=32 stencil=0 samples=0
> > >     Surface Size:   3840x2160 fullscreen
> > >
> > >
> > > I am not as familiar with the Mesa side, but if I can get this working to
> > > a point where something is rendered, even if it's not 100% compliant, I'd
> > > like to push patches to the kernel and/or Mesa if necessary.
> >
> > FYI, the glmark2 I tested on RZ/G2L with panfrost is with wayland window system [1].
> >
> > Maybe there should be an panfrost equivalent package for powevr is available in mesa??
> > That is the only difference w.r.to panfrost.
> >
> > PACKAGECONFIG_append_pn-mesa = " egl kmsro panfrost"
> >
> 
> I am not using Yocto, because I am using Ubuntu, but I have build Mesa
> per the instructions they provided, but the glue that connects the
> powervr to the rcar-du isn't as clear.  I looked at the panfrost
> implementation, but I didn't see anything obvious.   It looks like the
> panfrost integrates with the kms driver, which I was rather expecting
> powervr would do.  I can tell the mesa library is build built and
> loaded but it's not attempting to use it for some reason

I think the reason is what Matt was hinting at: the driver doesn't
support OpenGL at the moment, and you're trying to use an OpenGL
application.

Maxime

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