We should get drvdata from struct device directly. Going via platform_device is an unneeded step back and forth. Signed-off-by: Wolfram Sang <wsa+renesas@xxxxxxxxxxxxxxxxxxxx> --- Build tested only. buildbot is happy. Please apply individually. drivers/gpu/drm/vc4/vc4_drv.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c index 94b99c90425a..af9515ae0e0a 100644 --- a/drivers/gpu/drm/vc4/vc4_drv.c +++ b/drivers/gpu/drm/vc4/vc4_drv.c @@ -318,8 +318,7 @@ static int vc4_drm_bind(struct device *dev) static void vc4_drm_unbind(struct device *dev) { - struct platform_device *pdev = to_platform_device(dev); - struct drm_device *drm = platform_get_drvdata(pdev); + struct drm_device *drm = dev_get_drvdata(dev); drm_dev_unregister(drm); -- 2.11.0