If an overlay has no "__symbols__" node, but it has nodes without "__overlay__" subnodes at the end (e.g. a "__fixups__" node), after filling in all fragments for nodes with "__overlay__" subnodes, "fragment = &fragments[cnt]" will point beyond the end of the allocated array. Hence writing to "fragment->overlay" will overwrite unallocated memory, which may lead to a crash later. Fix this by deferring both the assignment to "fragment" and the offending write afterwards until we know for sure the node has an "__overlay__" subnode, and thus a valid entry in "fragments[]". Fixes: 61b4de4e0b384f4a ("of: overlay: minor restructuring") Signed-off-by: Geert Uytterhoeven <geert+renesas@xxxxxxxxx> -- This applies to both v4.15-rc2 and Rob's for-next branch. --- drivers/of/overlay.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/drivers/of/overlay.c b/drivers/of/overlay.c index b8918e92d5a5268f..49b8939af6b201ca 100644 --- a/drivers/of/overlay.c +++ b/drivers/of/overlay.c @@ -572,9 +572,10 @@ static int init_overlay_changeset(struct overlay_changeset *ovcs, cnt = 0; for_each_child_of_node(tree, node) { - fragment = &fragments[cnt]; - fragment->overlay = of_get_child_by_name(node, "__overlay__"); - if (fragment->overlay) { + overlay_node = of_get_child_by_name(node, "__overlay__"); + if (overlay_node) { + fragment = &fragments[cnt]; + fragment->overlay = overlay_node; fragment->target = find_target_node(node); if (!fragment->target) { of_node_put(fragment->overlay); -- 2.7.4