On Friday, July 06, 2012, Daniel Lezcano wrote: > On 07/05/2012 10:40 PM, Rafael J. Wysocki wrote: > > On Thursday, July 05, 2012, Daniel Lezcano wrote: > >> The 'enter_dead' function is only used for processor_idle.c > >> and the same function is used several times. We fall into the > >> same abuse with the multiple callbacks for the same function. > > > > This isn't abuse, mind you. This is a normal practice. > > Well, that depends :) > > I agree adding a callback per state is nice and flexible Yes, it is. > but if it is not used, it is a waste of memory, even if it is 32 bytes. 32 bits, perhaps? And how many of those are there in the whole system, actually? Is this a number that actually matters? > >> This patch fixes that by moving the 'enter_dead' function to the > >> driver structure. A flag CPUIDLE_FLAG_DEAD_VALID has been added > >> to handle the callback conditional invokation. > > > > And how does that improve things? > > In order to check if the play_dead is enabled for a specific state, we > check if the pointer is set. As it has been moved to a single function, > we need to add a flag to replace this check. That is not an improvement, Well, exactly. > it replace a check by another check. Sorry, but I don't really see the point. Thanks, Rafael