On 07/05/2012 10:40 PM, Rafael J. Wysocki wrote: > On Thursday, July 05, 2012, Daniel Lezcano wrote: >> The 'enter_dead' function is only used for processor_idle.c >> and the same function is used several times. We fall into the >> same abuse with the multiple callbacks for the same function. > > This isn't abuse, mind you. This is a normal practice. Well, that depends :) I agree adding a callback per state is nice and flexible but if it is not used, it is a waste of memory, even if it is 32 bytes. >> This patch fixes that by moving the 'enter_dead' function to the >> driver structure. A flag CPUIDLE_FLAG_DEAD_VALID has been added >> to handle the callback conditional invokation. > > And how does that improve things? In order to check if the play_dead is enabled for a specific state, we check if the pointer is set. As it has been moved to a single function, we need to add a flag to replace this check. That is not an improvement, it replace a check by another check. -- <http://www.linaro.org/> Linaro.org │ Open source software for ARM SoCs Follow Linaro: <http://www.facebook.com/pages/Linaro> Facebook | <http://twitter.com/#!/linaroorg> Twitter | <http://www.linaro.org/linaro-blog/> Blog