Re: [PATCH v2 01/10] rust: pass module name to `Module::init`

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On Thu, Jul 11, 2024 at 04:06:25AM +0200, Danilo Krummrich wrote:

Gentle reminder on this and patch 2 of this series.

> On Wed, Jul 10, 2024 at 04:02:04PM +0200, Greg KH wrote:
> > On Thu, Jun 20, 2024 at 11:24:17PM +0200, Danilo Krummrich wrote:
> > > Ok, good you point this out. We should definitely discuss this point then and
> > > build some consensus around it.
> > > 
> > > I propose to focus on this point first and follow up with the discussion of the
> > > rest of the series afterwards.
> > > 
> > > Let me explain why I am convinced that it's very important to have abstractions
> > > in place in general and from the get-go.
> > > 
> > > In general, having abstractions for C APIs is the foundation of being able to
> > > make use of a lot of advantages Rust has to offer.
> > > 
> > > The most obvious one are all the safety aspects. For instance, with an
> > > abstraction we have to get exactly one piece of code right in terms of pointer
> > > validity, lifetimes, type safety, API semantics, etc. and in all other places
> > > (e.g. drivers) we get the compiler to check those things for us through the
> > > abstraction.
> > > 
> > > Now, the abstraction can be buggy or insufficient and hence there is no absolute
> > > safety guarantee. *But*, if we get this one thing right, there is nothing a
> > > driver can mess up by itself trying to do stupid things anymore.
> > > 
> > > If we just call the C code instead we have to get it right everywhere instead.
> > 
> > I too want a pony.  But unfortunatly you are shaving a yak here instead :)
> > 
> > I'm not saying to call C code from rust, I'm saying call rust code from
> > C.
> > 
> > Have a "normal" pci_driver structure with C functions that THEN call
> > into the rust code that you want to implement them, with a pointer to
> > the proper structure.  That gives you everything that you really want
> > here, EXCEPT you don't have to build the whole tower of drivers and
> > busses and the like.
> 
> Please find my reply below where you expand this point.
> 
> > 
> > > Now, you could approach this top-down instead and argue that we could at least
> > > benefit from Rust for the driver specific parts.
> > > 
> > > Unfortunately, this doesn't really work out either. Also driver specific code is
> > > typically (very) closely connected to kernel APIs. If you want to use the safety
> > > aspects of Rust for the driver specific parts you inevitably end up writing
> > > abstractions for the C APIs in your driver.
> > > 
> > > There are basically three options you can end up with:
> > > 
> > > (1) An abstraction for the C API within your driver that is actually generic
> > >     for every driver, and hence shouldn't be there.
> > > (2) Your driver specific code is full of raw pointers and `unsafe {}` calls,
> > >     which in the end just means that you ended up baking the abstraction into
> > >     your driver specific code.
> > > (3) You ignore everything, put everything in a huge `unsafe {}` block and
> > >     compile C code with the Rust compiler. (Admittedly, maybe slightly
> > >     overstated, but not that far off either.)
> > > 
> > > The latter is also the reason why it doesn't make sense to only have
> > > abstractions for some things, but not for other.
> > > 
> > > If an abstraction for B is based on A, but we don't start with A, then B ends up
> > > implementing (at least partially) the abstraction for A as well. For instance,
> > > if we don't implement `driver::Registration` then the PCI abstractions (and
> > > platform, usb, etc.) have to implement it.
> > > 
> > > It really comes down to the point that it just bubbles up. We really have to do
> > > this bottom-up, otherwise we just end up moving those abstractions up, layer by
> > > layer, where they don't belong to and we re-implement them over and over again.
> > 
> > I think we are talking past each other.
> 
> Given your proposal below, that is correct.
> 
> I read your previous mail as if you question having abstractions for C APIs at
> all. And some parts of your latest reply still read like that to me, but for the
> rest of my reply I will assume that's not the case.
> 
> > 
> > Here is an example .c file that you can use today for your "implement a
> > PCI driver in rust" wish in a mere 34 lines of .c code:
> 
> Your proposal below actually only discards a rather small amount of the proposed
> abstractions, in particular:
> 
>   (1) the code to create a struct pci_driver and the code to call
>       pci_register_driver() and pci_unregister_driver() (implemented in Patch 2)
>   (2) the generic code to create the struct pci_device_id table (or any other ID
>       table) (implemented in Patch 3)
> 
> As I understand you, the concern here really seems to be about the complexity
> vs. what we get from it and that someone has to maintain this.
> 
> I got the point and I take it seriously. As already mentioned, I'm also willing
> to take responsibility for the code and offer to maintain it.
> 
> But back to the technical details.
> 
> Let's start with (2):
> 
> I agree that this seems a bit complicated. I'd propose to remove the
> abstractions in device_id.rs (i.e. Patch 3) for now and let the PCI abstraction
> simply create a struct pci_device_id table directly.
> 
> As for (1):
> 
> This just makes a pretty small part of the abstractions and, it's really only
> about creating the struct pci_driver (or another driver type) instance and
> call the corresponding register() / unregister() functions, since we already
> have the Rust module support upstream.
> 
> As in C, we really just call register() from module_init() and unregister() from
> module_exit() and the code for that, without comments, is around 50 lines of
> code.
> 
> As mentioned this is implemented in Patch 2; Hence, please see my reply on Patch
> 2, where I put a rather long and detailed explanation which hopefully clarifies
> things.
> 
> Now, what do we get from that compared to the proposal below?
> 
>   - The driver's probe() and remove() functions get called with the
>     corresponding abstraction types directly instead of raw pointers; this moves
>     the required  `unsafe {}` blocks to a cental place which otherwise *every*
>     driver would need to implement itself (obviously it'd be the same for future
>     suspend, resume, shutdown, etc. callbacks).
> 
>   - More complex drivers can do the work required to be done in module_init()
>     and module_exit() in Rust directly, which allows them to attach the lifetime
>     of structures to the lifetime of the `Module` structure in Rust which avoids
>     the need for explicit cleanup in module_exit() since they can just implement
>     in Rust's drop() trait.
> 
> The latter may sound a bit less important than it actually is, since it can break
> the design, safety and soundness of Rust types. Let me explain:
> 
> In Rust a type instance should cleanup after itself when it goes out of scope.
> 
> Let's make up an example:
> 
> ```
> // DISCLAIMER: Obviously, this is not how we actually handle memory allocations
> // in Rust, it's just an example.
> struct Buffer {
> 	ptr: *const u8,
> }
> 
> impl Buffer {
> 	fn alloc(size: u8) -> Result<Self> {
> 		let ptr = Kmalloc::alloc(size, GFP_KERNEL)?;
> 
> 		// Return an instance of `Buffer` initialized with a pointer to
> 		// the above memory allocation.
> 		Ok(Self {
> 			ptr,
> 		})
> 	}
> }
> 
> impl Drop for Buffer {
> 	fn drop(&mut self) {
> 		// SAFETY: `Self` is always holding a pointer to valid memory
> 		// allocated with `Kmalloc`.
> 		unsafe { Kmalloc::free(self.ptr) };
> 	}
> }
> ```
> 
> (Side note: `Kmalloc::free` is unsafe since it has no control on whether the
> pointer passed to it is valid and was allocated with `Kmalloc` previously.)
> 
> In Rust's module_init() you could now attach an instance of `Buffer` to the
> `Module` instance, which lives until module_exit(), which looks like this:
> 
> ```
> struct MyModule {
> 	buffer: Buffer,
> }
> 
> impl kernel::Moduke for MyModule {
> 	fn init(module: &'static ThisModule) -> Result<Self> {
> 		Ok(MyModule {
> 			buffer: Buffer::alloc(0x100)?,
> 		})
> 	}
> }
> ```
> 
> Note that we don't need to implement module_exit() here, since `MyModule` lives
> until module_exit() and hence `buffer` has the same lifetime. Once `buffer` goes
> out of scope it frees itself due to the drop() trait. In fact, buffer can never
> leak it's memory.
> 
> With the proposed approach below we can't do this, we'd need to play dirty and
> unsafe tricks in order to not entirely break the design of `Buffer`, or any
> other more complex data structure that the module needs.
> 
> > 
> > ------------------------------------------------------------------------
> > // SPDX-License-Identifier: GPL-2.0-only
> > #include <linux/module.h>
> > #include <linux/pci.h>
> > #include "my_pci_rust_bindings.h"
> > 
> > #define PCI_DEVICE_ID_FOO		0x0f00
> > #define PCI_VENDOR_ID_FOO		0x0f00
> > 
> > static int probe(struct pci_dev *pdev, const struct pci_device_id *ent)
> > {
> > 	return my_rust_probe(pdev);
> > }
> > 
> > static void remove(struct pci_dev *pdev)
> > {
> > 	my_rust_remove(pdev);
> > }
> > 
> > static const struct pci_device_id pci_ids[] = {
> > 	{PCI_DEVICE(PCI_VENDOR_ID_FOO, PCI_DEVICE_ID_FOO)},
> > 	{}
> > };
> > MODULE_DEVICE_TABLE(pci, pci_ids);
> > 
> > static struct pci_driver my_rust_pci_driver = {
> > 	.name = "my_pci_rust_driver",
> > 	.id_table = pci_ids,
> > 	.probe = probe,
> > 	.remove = remove,
> > };
> > module_pci_driver(my_rust_pci_driver);
> > 
> > MODULE_DESCRIPTION("Driver for my fancy PCI device");
> > MODULE_LICENSE("GPL v2");
> > ------------------------------------------------------------------------
> > 
> > Now, all you have to do is provide a my_rust_probe() and
> > my_rust_remove() call in your rust code, and handle the conversion of a
> > struct pci_dev to whatever you want to use (which you had to do anyway),
> > and you are set!
> > 
> > That .c code above is "obviously" correct, and much simpler and worlds
> > easier for all of us to understand instead of the huge .rs files that
> > this patch series was attempting to implement.
> > 
> > You have to draw the c/rust line somewhere, you all seem to be wanting
> > to draw that line at "no .c in my module at all!" and I'm saying "put 34
> > lines of .c in your module and you will save a LOT of headache now."
> > 
> > All of the "real" work you want to do for your driver is behind the
> > probe/remove callbacks (ok, add a suspend/resume as well, forgot that),
> > and stop worrying about all of the bindings and other mess to tie into
> > the driver model for a specific bus type and the lunacy that the device
> > id mess was.
> > 
> > In short, KEEP IT SIMPLE!
> > 
> > Then, after we are comfortable with stuff like the above, slowly think
> > about moving the line back a bit more, if you really even need to.  But
> > why would you need to?  Only reason I can think of is if you wanted to
> > write an entire bus in rust, and for right now, I would strongly suggest
> > anyone not attempt that.
> 
> We're not trying to do that. Also, please note that all the abstractions are
> *only* making use of APIs that C drivers use directly, just abstracting them
> in a way, such that we can actually use the strength of Rust.
> 
> > 
> > The "joy" of writing a driver in rust is that a driver consumes from
> > EVERYWHERE in the kernel (as you well know.)  Having to write bindings
> > and mappings for EVERYTHING all at once, when all you really want to do
> > is implement the logic between probe/remove is rough, I'm sorry.  I'm
> > suggesting that you stop at the above line for now, which should make
> > your life easier as the .c code is obviously correct, and anything you
> > do in the rust side is your problem, not mine as a bus maintainer :)
> 
> As explained above, we already have the module abstraction in place. Really all
> that we're left with is creating the struct pci_driver and call register() /
> remove() from it.
> 
> Now, this could be fully done in the PCI abstraction. The only reason we have
> the `Registration` and `DriverOps` (again there are a few misunderstandings
> around that, that I try to clarify in the corresponding thread) in "driver.rs"
> is to not duplicate code for maintainability.
> 
> What I'm trying to say, the stuff in "driver.rs" is not even abstracting things
> from drivers/base/, but is Rust helper code for subsystems to abstract their
> stuff (e.g. struct pci_driver).
> 
> And again, I'm willing to take responsibility for the code and offer to maintain
> it - I really want to do this the proper way.
> 
> - Danilo
> 
> (cutting of the rest since it was based on the misunderstanding mentioned above)




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